A question about the Garabaldi Hair System
mirage.dragon.myrgon_58afcf7f16
Posts: 18
I have been trying to blunder my way into creating a striped look with the hair for use on tails. (Think ring-tail lemurs or raccoons) And, so far, I have been completely failing. The only way I've been able to come up with is to create several different hair items and hope I get all the brushing right...
Is such a thing even possible? And if so, then how..?
Many thanks for any help y'all are able to provide! :)
Comments
There are a couple of ways to do it.
If the base texture for the model has the colours you want, then you need to copy the texture file into Garibaldi and use it in place of the base/tip colours.
Alternately, you can do a colour paint on the model (same as you would paint the distribution mask - except with colours) and then use that map for the base/tip colours in the distribution pane.
Forgive my newbishness, but how would I go about doing either of those things? I'm still pretty new to this.
To get any hair you have to paint a distribution mask in the paint panel. The default mask is "Hair Density".
To paint a colour map, select "New", give it an appropriate name and make sure it is set to colour (default is grey scale). Now the paint brush will let you select colours and not just grey scale values. Paint the colours you want in the appropriate places. When finished, go to the distribution panel and select your map in the texture drop down under base and tip. The rendered hair will ignore the colour bars and use the colours from the colour map you just painted.
To get an existing map set up for Garibaldi sounds complicated and can be a bit confusing until you understand what is happening but it is actually pretty straight forward.
There is a lot of good information over in the main Garibaldi thread including tips on how to set up maps for importing into Garibaldi.
Awesome! That worked wonderfully. Thanks for the help! :) And I'll definitely go look at the Garibaldi thread.