Dakotaraptor colors

Dear,

I just purchased the Dakotaraptor model.

I read the capability of "... different feather displays, and different skin colors".

I can only see one grey tone color in materials that could be changde from light or dark.

How can I change the skin color as I see in the attached image ?

Thanks a lot, Xavi

 

Dakotaraptor_Colors.png
1163 x 567 - 889K

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,779

    That image doesn't look like an additional texture, it looks like material zones. go into the surfaces tab and see if you can select those areas. If so, then add a color to the diffuse section to make the feathers different colors.

  • xavieratorxavierator Posts: 155

    That image doesn't look like an additional texture, it looks like material zones. go into the surfaces tab and see if you can select those areas. If so, then add a color to the diffuse section to make the feathers different colors.

    Thanks for your answer, I wil ltry it

     

    Xavi

  • xavieratorxavierator Posts: 155

    Dear,

    I'm making tests, see the first attached image to see a names scheme.

    I'm trying to create a dakotaraptor like second attached image.

    With dark or medium colors it works fine, but with light colors it doesn't work, for light color I use the third attached image reference (RBG 255, 245, 220).

    It seems right in the Aux ViewPort, see the fourth attached image.

    But not in ViewPort, see the fifth attached image.

    And of course not in final render, all results are darkness, see the sixth attached image.

    Is it possible to create a white/brown dakotaraptor changing the base colors in surface tab ?

    Thanks, Xavi

    Dakotaraptor Feathers Colors.jpg
    1300 x 1000 - 439K
    IMG_6233.jpg
    804 x 430 - 63K
    BaseColor.jpg
    496 x 52 - 12K
    AuxViewPort.jpg
    121 x 228 - 12K
    ViewPort.jpg
    354 x 699 - 54K
    Dakotaraptor-Tree-4.jpg
    429 x 599 - 91K
  • felisfelis Posts: 4,669

    I don't have that product.

    But you shall be aware of that all the settings in the surface tab, will influence how it is rendered. The viewport is a simplified version of the expected result.

    My advice is to go through the surface tab and look at the other inputs like translucency colour if there is such.

  • xavieratorxavierator Posts: 155

    Other colors are:

         Glossy Color

         Emision Color

         Line Preview Color

    Thanks, Xavi

  • chris-2599934chris-2599934 Posts: 1,839

    The base color channel that you showed us...

    ...contains two components. The square box under where it says "Base" shows the image that's being used in this channel, the rectangular area to the right of it shows the creamy colour you've chosen to overlay that image with. The end result is a combination of the two - the brown image modified slightly by the creamy overlay. That's still going to end up quite brown.

    If you click the image box, it'll give you the chance to browse for a better image (if there's a greyscale bump map image for that surface, that might work) or choose to have no image at all. Experiment and see what you can come up with.

  • xavieratorxavierator Posts: 155

    Nearly perfect Chris, new attached image

    I will continue in this line

    Thanks, Xavi

    Dakotaraptor-5.jpg
    1415 x 2004 - 1M
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