disable auto generated morphs on certain figure body parts when fitted
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i've created an earrings figure with dangles that will morph into current master figure body shape when fitted. how to disable it?
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i've created an earrings figure with dangles that will morph into current master figure body shape when fitted. how to disable it?
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I don't think I fully understand.
Is the earring rigged, and when you fit it it collides with the character?
its a rigged figure. no collision but the dangles follow the current figure shape... how to disable that
My advice would be to parent the earring to the figure, instead of fitting it.
Or if you do like to fit it, then change the weigth map if the earring, so it only relates to one bone in the character, and therefore will move as one.
IIRC Rigidity Groups are used to define areas which should not take projected morphs
Yes, and you can set a reference group for them so that they will follow things like changes in overall size (that affect the reference group) as a unit.