disable auto generated morphs on certain figure body parts when fitted

i've created an earrings figure with dangles  that will morph into current master figure body shape when fitted. how to disable it?

Comments

  • felisfelis Posts: 4,671

    I don't think I fully understand.

    Is the earring rigged, and when you fit it it collides with the character?

  • AnymatterAnymatter Posts: 95

    its a rigged figure. no collision but the dangles follow the current figure shape... how to disable that

    untitled.JPG
    937 x 443 - 45K
  • felisfelis Posts: 4,671

    My advice would be to parent the earring to the figure, instead of fitting it.

    Or if you do like to fit it, then change the weigth map if the earring, so it only relates to one bone in the character, and therefore will move as one.

  • LeanaLeana Posts: 11,830

    IIRC Rigidity Groups are used to define areas which should not take projected morphs

  • Richard HaseltineRichard Haseltine Posts: 102,701
    Leana said:

    IIRC Rigidity Groups are used to define areas which should not take projected morphs

    Yes, and you can set a reference group for them so that they will follow things like changes in overall size (that affect the reference group) as a unit.

Sign In or Register to comment.