How to get this morph pack to work in Daz?
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https://www.sharecg.com/v/78336/related/11/Poser/Gamorrean-Guard-Star-Wars
I've tried to get this to work in Daz before, and it never does, it keeps giving me errors. Can anyone help me out with this? THanks.
Comments
Have you tried applying the Character morph to M4 in Poser and opening that poser scene in Daz studio??
Gamorean Guard uses PMD injection files. They will not work in Studio 4.
If you have a Pro/full version of Poser, you can inject the files there, save the result as a CR2, then open the resulting CR2 in Studio. Otherwise, it just can't work.
Finding a "Libaries" folder told me this was probably going to be a smelly job, bad pathways in the PZ3s and a couple of CR2s confirmed this one was past the U-bend and already into the sewers.
The Poser import plugin in DS is fussy, too many errors and it stops reading the file and dumps what it already has in your scene, it's also always been a bit suspect when it comes to loading Poser Scene files (PZ3), add a PMD into the mix and you can get a right mess.
Now I could show you how to dismantle a PZ3 and turn part of it into a CR2 that will load in DS, but that will give me sore fingers and probably excede the post limit, instead I'll show you a quick (and sneaky) way to get piggy here (points at piccy) into DS.
First off load the Gamorrean Guard.pz3 into DS, first two missing files are for the ground.obz, skip both of them as they aren't important. Next up is the Gamorrean Suspenders.obj, click "locate" with this one, navigate to Geometries\Star Wars\Gamorrean Guard and you'll find that file in there. Next one is the Gamorrean Sandals.pmd, again click "locate" with this one, and navigate to Libraries\Character\Star Wars\Gamorrean Guard to find that file.
That should be the last missing file, so sit back and wait on DS to finish loading, might take several minutes as you will notice a lot of warnings about missing deltas.
Once loaded piggy won't look anything like the other pics, that's because none of the morph deltas have loaded, but every single morph channel has been, along with all of their dial settings.
Make sure M4 is selected, he'll be called blMilMan_m4b in your scene tab, head into the Content Library tab, select a DS native directory and find some place in there you can save a preset.
Once you have someplace check the Content Library tab bottom left, you will see a + and a -, click on the +, deprecated, character preset and give it a name.
You can clear the scene now and load in M4, inject his ++ and creature creator morphs, now for the fun, Morph Loader Pro, easy to use for some, scary black magic for others.
Top of the window is Convert to DAZ Studio, make sure the button under it says Poser. Next Load Morphs for, make sure that button says All Groups/Bone Matches in Figure.
Just below that one you will see Choose Morph Files, click on that one, now navigate to Runtime\Geometries\Star Wars\Gamorrean Guard\Morphs, in here ther are nine OBJ all morphs, we only want four of them. The are Gamorrean Guard_Headmorph, Gamorrean Neck_morph, Lower Jaw_morph and Upper Jaw_morph.
Now easiest way to do this is to hold down Ctrl on your keyboard and left click on each of the four OBJ we want, this will select all four, click Open once you have them selected, all four should now show in MPL, we aren't doing anything else to them so just click Accept and let MLP do it's thing.
Remember that Character preset I got you to make, go ahead and apply it to M4, now you got one UGLy piggy, I'd save him as a scene subset as getting those morphs out in a form that can be used in DS and Poser again is a bit of a mission.
The rest of his gear might cause some issues but the only PMDs left are being called by CR2, which DS can use without issue.
I managed to mostly get it, but the jaws aren't stretching to match the mouth.
Haven't done this in a while so lets see if I got it right.
This link https://drive.google.com/open?id=1O-cTB3EKigBV-5_XnRex_1c0J6MK6rAk should take you to my Google drive, the file linked to is a scene subset called Piggy.duf
Download it and stick it in a DS content directory, inside DS load that DUF and if you have everything setup right, DS should start loading assets from all of the mesh and morphs.
It can take a few minutes, but once loaded you should have a naked green piggy, with his horns, helmet, axe and shoulder guards in place.
Clothing I'll leave to you as you will probably need to use Morph Loader on them.
Thanks. Sorry for the incinvenience. It works, now.