Dea Araneam Hair / Hard Liquor Out Now [Commercial]

2»

Comments

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    I did another render... but this one is out of control a bit lol I wanted an image that showed many of my sets for my gallery page (among other things) so, there it is there. I think I can safely say Im done rendering for awhile lol Not gonna bother listing credits, Ill be here all nite. But Dea Araneam is in it

    That is awesome, I thought a recent one i did used a lot of your stuff at once but that has that beat by miles lol.


    i always thought frostbite was good and Azraella evil but after re reading the descriptions i was wrong lol.
    Should make like a collectable card game or something based off your stuff lol.

    LOL yeah, they're both part of a series that are comic book type chars. Frostbite is evil (her heart turned to ice) and Az is good coz she was cursed to have a soul. I have others in the series I need to do still. I actually have one for it in progress... if I ever get to it to finish it

    A card game is an awesome idea!

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    I added more to it... but not gonna reupload and waste space. Its in my gallery http://www.daz3d.com/gallery/#images/16872/

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    I added more to it... but not gonna reupload and waste space. Its in my gallery http://www.daz3d.com/gallery/#images/16872/

    woohoo the phoenix makes an entrance.

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    I added more to it... but not gonna reupload and waste space. Its in my gallery http://www.daz3d.com/gallery/#images/16872/

    woohoo the phoenix makes an entrance.

    lol yah, I had to squeeze him in there somewhere. Running out of space... but if I treat the bottom like a second tier, I think I may be able to get even more in later (when that stuff is made, anyway lol)

  • ChoholeChohole Posts: 33,604
    edited December 1969

    I did another render... but this one is out of control a bit lol I wanted an image that showed many of my sets for my gallery page (among other things) so, there it is there. I think I can safely say Im done rendering for awhile lol Not gonna bother listing credits, Ill be here all nite. But Dea Araneam is in it

    That is a super image

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    chohole said:
    I did another render... but this one is out of control a bit lol I wanted an image that showed many of my sets for my gallery page (among other things) so, there it is there. I think I can safely say Im done rendering for awhile lol Not gonna bother listing credits, Ill be here all nite. But Dea Araneam is in it

    That is a super image

    TY :)

  • sapatsapat Posts: 1,735
    edited December 2013

    So happy to see this in the store!! Absolutely in love with it and the Hard Liquor addons. The hair, crown and collar have so many morphs that it's insane!!! I'm using 2 of the colors from the Hard Liquor pack....the red hair is 'Rum Runner', and the lighter color is 'Livorno Sour'.

    Credits:
    Steampunk Xandra
    Onyx
    Onyx Green and Gold
    Onyx for Genesis Male (for the boots because I liked them better!)
    DM Circle (platform)

    Big hugz to Iggy :cheese:

    Please click on each image to see unsquished versions!

    SuzeTx122213-LivornoSour-DeaAraneam.jpg
    800 x 1000 - 126K
    SuzeTx122213-RumRunner-DeaAraneam.jpg
    881 x 1011 - 162K
    Post edited by sapat on
  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    sapat said:
    So happy to see this in the store!! Absolutely in love with it and the Hard Liquor addons. The hair, crown and collar have so many morphs that it's insane!!! I'm using 2 of the colors from the Hard Liquor pack....the red hair is 'Rum Runner', and the lighter color is 'Livorno Sour'.

    Credits:
    Steampunk Xandra
    Onyx
    Onyx Green and Gold
    Onyx for Genesis Male (for the boots because I liked them better!)
    DM Circle (platform)

    Big hugz to Iggy :cheese:

    Please click on each image to see unsquished versions!

    Oooo very pretty job on both the images. I love the steampunky feel to em. And yah, Im happy for it being there too, after being finished since like Oct lol I guess I can finally move onto the Elfie stuff for V4 now. Oh and *big hugs* back :D

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    I did another render... but this one is out of control a bit lol I wanted an image that showed many of my sets for my gallery page (among other things) so, there it is there. I think I can safely say Im done rendering for awhile lol Not gonna bother listing credits, Ill be here all nite. But Dea Araneam is in it

    That is awesome, I thought a recent one i did used a lot of your stuff at once but that has that beat by miles lol.


    i always thought frostbite was good and Azraella evil but after re reading the descriptions i was wrong lol.
    Should make like a collectable card game or something based off your stuff lol.

    LOL yeah, they're both part of a series that are comic book type chars. Frostbite is evil (her heart turned to ice) and Az is good coz she was cursed to have a soul. I have others in the series I need to do still. I actually have one for it in progress... if I ever get to it to finish it

    A card game is an awesome idea!

    lol just had to do this just for the heck of it.

    CCG_template_nyka_pngshp.png
    314 x 456 - 226K
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    that would be a fun project....card game cards based on iggy's stuff!!

    i like the "somemadeupcompany" heh.

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    Ooooh I love the card!!! This could actually make a fun contest. and lol I like the somemadeupcompany too

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    thanks lol. I might make bigger templates and play around a little more with the idea. the one is only the size you see in the render.
    (lol reminds me of back in the day when magic the gathering was still in beta and making my own cards by pasting drawing into the squares and making up new description boxes)

  • mark128mark128 Posts: 1,029
    edited December 1969

    I have this crazy problem with this hair, as illustrated in the images below. This is just the Genesis 2 female base with the default Dea Araneam hair. I just loaded G2F, put some random clothes on her and applied the hair. Everything looks fine as long as G2F stays at X less than or equal to zero. This is shown in the first image.

    As soon as I move G2F to positive X, the hair morphs as shown in the 2nd image. If you move G2F back to zero or negative X, the hair goes back to normal. There is no problem if I move G2F in Y or Z. This only happens when I move G2F to positive X.

    The 3rd image shows the movement morphs that are activated when I move G2F to positive X. These morphs go back to zero values when I move G2F back to zero or negative X.

    Also, when G2F is in positive X, I cannot change the value of those morphs. They seem to be set by some controller.

    Is anyone else seeing anything like this? This was installed by DIM. Should I try uninstalling and re-downloading this?

    DeaAraneam3.jpg
    1298 x 719 - 173K
    DeaAraneam2.jpg
    1295 x 722 - 177K
    DeaAraneam1.jpg
    1301 x 743 - 159K
  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    mark128 said:
    I have this crazy problem with this hair, as illustrated in the images below. This is just the Genesis 2 female base with the default Dea Araneam hair. I just loaded G2F, put some random clothes on her and applied the hair. Everything looks fine as long as G2F stays at X less than or equal to zero. This is shown in the first image.

    As soon as I move G2F to positive X, the hair morphs as shown in the 2nd image. If you move G2F back to zero or negative X, the hair goes back to normal. There is no problem if I move G2F in Y or Z. This only happens when I move G2F to positive X.

    The 3rd image shows the movement morphs that are activated when I move G2F to positive X. These morphs go back to zero values when I move G2F back to zero or negative X.

    Also, when G2F is in positive X, I cannot change the value of those morphs. They seem to be set by some controller.

    Is anyone else seeing anything like this? This was installed by DIM. Should I try uninstalling and re-downloading this?

    K thats a bizarre one lol lemme load it up and see if its doing it on my end. Ill bbiaf with the results. To the best of my knowledge, I never had that issue, but Ill double check anyway. Maybe she wasnt moved on x.

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 2013

    Ok, the results are in. Its doing it on my end. No idea how the heck that happened lol but I know what the issue is. It would seem somehow the morphs got linked to xtranslate in the property editor. Now, if u know the property editor well enuff, you can break the link yourself by clicking on xtrans (after clicking on the hair) and select all the sub-components (morphs in this case) and right click and remove all. This will make it function normally. That should get you by. In the meantime, Ill be submitting an update to fix it.

    Post edited by IgnisSerpentus on
  • mark128mark128 Posts: 1,029
    edited December 1969

    Ok, the results are in. Its doing it on my end. No idea how the heck that happened lol but I know what the issue is. It would seem somehow the morphs got linked to xtranslate in the property editor. Now, if u know the property editor well enuff, you can break the link yourself by clicking on xtrans (after clicking on the hair) and select all the sub-components (morphs in this case) and right click and remove all. This will make it function normally. That should get you by. In the meantime, Ill be submitting an update to fix it.

    Thanks for looking into this quickly. Glad I'm not going crazy and my DAZ Studio installation is not totally messed up.

    I'm not familiar with the property editor, but I might give it a try.

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 2013

    lol no its just my craziness. I must have had it moved and saved an ERC at some point accidentally.

    And ok, this is what you do (this is a step by step... my last explanation was messy)

    Select the hair in your scene, go to property editor. On the right, ull see the hair listed, and a drop down menu... click the + sign to expand. Scroll way down to the end, where the translate dials are (x, y and z) ull want to select the xtrans and expand it. You will see a bunch of morphs listed here under sub-components. Just select them all and right click, then remove all. Once they are gone, it won't do it anymore. You could go as far as to save as an asset, but you prolly don't need to bother with all that... Ill have an update out to everyone in a jiff. Its just a quick work around, so you guys arent having to deal with it.

    Also note, this is using the old property editor. Im not sure how different the new one is, as I havent upgraded yet.

    Post edited by IgnisSerpentus on
  • Richard HaseltineRichard Haseltine Posts: 102,436
    edited December 1969

    You can also suspend the ERC links in the current versions of DS by clicking the chain icon on the X-translation slider.

  • mark128mark128 Posts: 1,029
    edited December 1969

    You can also suspend the ERC links in the current versions of DS by clicking the chain icon on the X-translation slider.

    I verified that this works. Thanks Richard.

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    Awesome... thanks Richard! I havent messed with the new one lol

  • IgnisSerpentusIgnisSerpentus Posts: 2,528
    edited December 1969

    Ok guys, sit tight... an update is coming. The ERC has been fixed, and Im gonna touch up a few morphs this weekend as well while I'm at it, so they are better. It will be a week or so, but an update is coming.

Sign In or Register to comment.