Animation Panels

It is hard to explain but bear with me. 

So basically, I am trying to render an image series using aniMate Lite. However, when I move a character in one panel, I discover that the same character moves in all the previous panels despite the fact that I have set up the perfect pose for it already. How can I avoid this?

Comments

  • What do you mean by panels?

  • What do you mean by panels?

    Sorry I meant frames. I want to render a diffrerent image with each frame 

  • benniewoodellbenniewoodell Posts: 1,986
    If you're using animate, you have to use the keyframea in that timeline, not the normal timeline as animate overrides any changes you make to the figure. I have a hard time getting things to work in animate, so what I do is bake the aniblocks to the timeline, and then go in through keymate and delete all the keyframea that would change revert my new poses back to what the original block wanted to do. I hope that makes sense and is what you're asking. Like for example, if I want the person walking and to turn their head, you can turn the head in frame 35 but in 36 it'll go right back to where the original position is. So I bake it to the timeline, go into keymate and delete all of the keyframea for the lower and upper neck as well as the head. Then I can animate the head and have the walk continue as it normally would.
  • If you're using animate, you have to use the keyframea in that timeline, not the normal timeline as animate overrides any changes you make to the figure. I have a hard time getting things to work in animate, so what I do is bake the aniblocks to the timeline, and then go in through keymate and delete all the keyframea that would change revert my new poses back to what the original block wanted to do. I hope that makes sense and is what you're asking. Like for example, if I want the person walking and to turn their head, you can turn the head in frame 35 but in 36 it'll go right back to where the original position is. So I bake it to the timeline, go into keymate and delete all of the keyframea for the lower and upper neck as well as the head. Then I can animate the head and have the walk continue as it normally would.

    Nice suggestion. I'll try it thanks.

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