How do you use spot render

Well, to be precise, the workflow. As spot render dont create a pop-up window as normal render (if it does, please let me know that would solve my issue immediately).

Scenario:

a) Render a 4500x3000 3:2 image, this exceed most monitor size

b) You notice that the head gear or something is covered by hair and want to just render the head gear so you can reblend in PS

c) Spot render is only performed on the view windows, which is way smaller and need a few steps to resize and crop and probably miss a few pixel width. Not to mention lower quality due to smaller size.

Want to hear from you all, thanks.

Comments

  • FenixPhoenixFenixPhoenix Posts: 3,118
    edited August 2019
    Ruris said:

    Well, to be precise, the workflow. As spot render dont create a pop-up window as normal render (if it does, please let me know that would solve my issue immediately).

    Yes you can :). All you need to do is select the spot render tool and open the Tool Setting pane (Window --> Panes --> Tool Setting).

    If you have the spot render selected it'll appear in "Active Tool: Spot Render" within that pane. Below you'll get two options Viewport and New Window. By switching to "New Window" and you'll get the render in a new window you can save like any render.

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    Post edited by FenixPhoenix on
  • RurisRuris Posts: 123
    Ruris said:

    Well, to be precise, the workflow. As spot render dont create a pop-up window as normal render (if it does, please let me know that would solve my issue immediately).

    Yes you can :). All you need to do is select the spot render tool and open the Tool Setting pane (Window --> Panes --> Tool Setting).

    If you have the spot render selected it'll appear in "Active Tool: Spot Render" within that pane. Below you'll get two options Viewport and New Window. By switching to "New Window" and you'll get the render in a new window you can save like any render.

     

    Thank you so much, thats a lot of time saved. One thing to note, it will ignore the custom camera dimension, and use the universal render setting dimension instead. 

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