Draping clothing over furniture (dForce and non-dForce)

Hello All,

I am looking into a scene in which there is clothing lying about an area.  Since it is a summer scene, I wanted to use mostly swimsuits.  However, most swimsuits are tight fitting and thus, do not use dForce.   I tried to apply a modifier to a simsuit, but when I simulated it, it crashes Daz Studio.   Using a dForce item, works, however the waistline stays in place and fully round, it doesn't collapse flat.  So I would like to know how to fix both these issues, but mainly to apply dForce to a swimsuit without crashing.

Thank you,

Geo

Comments

  • jukingeojukingeo Posts: 711
    edited August 2019

    Thank you.  Yes, I used some tips from that discussion as well as some videos I found on YouTube.  So I managed to do what I wanted to do here:

    All the towels and clothing piled on the lounge chair on the deck.  However, I found it doesn't work with all items and in some cases the clothing item just explodes.

    SwimsuitEvent-LadiesInWaterOrisaLilianaShakeh.png
    1575 x 1260 - 3M
    Post edited by Chohole on
  • L'AdairL'Adair Posts: 9,479

    There is a product of "clothing" items made specifically to dforce into messy mounds from Kindred Arts. dForce Laundry has a decent selection from underclothes to shirts and pants, all made specifically to fall into a heap when simulated. (There's even a towel, though more of a kitchen towel than a bath towel.)

  • jukingeojukingeo Posts: 711
    L'Adair said:

    There is a product of "clothing" items made specifically to dforce into messy mounds from Kindred Arts. dForce Laundry has a decent selection from underclothes to shirts and pants, all made specifically to fall into a heap when simulated. (There's even a towel, though more of a kitchen towel than a bath towel.)

    Hello!  Sorry I am late to respond again.  A vacation intervened!   

    Can those dForce Laundry items be also worn?   In the case above, I wanted to use recognizable items that the models were wearing and naturally since they change clothing very quickly in a short period of time, there would amass a pile of clothing on the changing room (or area in this case) furniture.  But then I ran into the problem that many items didn't take a liking to being dForce simulated while not on a body.  There were other issues too with the waistband not collapsing as the clothing item came to a rest on the surface.   So more than half of the outfits just didn't work, some I had to modify to work.  In the end I figured just creating simple beach towels would work.  These were fairly easy to do as I just had to create a plane primative, add a texture and set the dForce dynamic modifier to it and presto!  I had a beach blanket that conformed to the shape of the furniture I put it on. 

    Thanks!

    Geo

  • ExeterExeter Posts: 65
    jukingeo said:
    L'Adair said:

    There is a product of "clothing" items made specifically to dforce into messy mounds from Kindred Arts. dForce Laundry has a decent selection from underclothes to shirts and pants, all made specifically to fall into a heap when simulated. (There's even a towel, though more of a kitchen towel than a bath towel.)

    Hello!  Sorry I am late to respond again.  A vacation intervened!   

    Can those dForce Laundry items be also worn?   In the case above, I wanted to use recognizable items that the models were wearing and naturally since they change clothing very quickly in a short period of time, there would amass a pile of clothing on the changing room (or area in this case) furniture.  But then I ran into the problem that many items didn't take a liking to being dForce simulated while not on a body.  There were other issues too with the waistband not collapsing as the clothing item came to a rest on the surface.   So more than half of the outfits just didn't work, some I had to modify to work.  In the end I figured just creating simple beach towels would work.  These were fairly easy to do as I just had to create a plane primative, add a texture and set the dForce dynamic modifier to it and presto!  I had a beach blanket that conformed to the shape of the furniture I put it on. 

    Thanks!

    Geo

    There's a set of dForce swimsuit coverups over at Rendo that include prop versions for draping.

  • jukingeojukingeo Posts: 711
    Exeter said:
    jukingeo said:
    L'Adair said:

    There is a product of "clothing" items made specifically to dforce into messy mounds from Kindred Arts. dForce Laundry has a decent selection from underclothes to shirts and pants, all made specifically to fall into a heap when simulated. (There's even a towel, though more of a kitchen towel than a bath towel.)

    Hello!  Sorry I am late to respond again.  A vacation intervened!   

    Can those dForce Laundry items be also worn?   In the case above, I wanted to use recognizable items that the models were wearing and naturally since they change clothing very quickly in a short period of time, there would amass a pile of clothing on the changing room (or area in this case) furniture.  But then I ran into the problem that many items didn't take a liking to being dForce simulated while not on a body.  There were other issues too with the waistband not collapsing as the clothing item came to a rest on the surface.   So more than half of the outfits just didn't work, some I had to modify to work.  In the end I figured just creating simple beach towels would work.  These were fairly easy to do as I just had to create a plane primative, add a texture and set the dForce dynamic modifier to it and presto!  I had a beach blanket that conformed to the shape of the furniture I put it on. 

    Thanks!

    Geo

    There's a set of dForce swimsuit coverups over at Rendo that include prop versions for draping.

    I am not too familiar with Rendo as I am still quite new to Daz Studio.  However, I would like to look into a good site for freebies, as my monthly bill here on DA is getting out of hand.

    Thanks!

     

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