Ape World for G8 [Commercial]

RawArtRawArt Posts: 5,958
edited August 2019 in The Commons

Ape World!

https://www.daz3d.com/ape-world-bundle-with-dforce-hair-for-genesis-8-male

The next generation of my popular Ape World series returns with a new take on your favorites. The High resolution morphs bring more than just a new creature shape, but a also lifelike personality to these simian sensations.

The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism. This set uses Dforce hair for new levels of realism.

  • Product Includes
    • Ape World Orangutan for Genesis 8 Male
    • Ape World Gorilla for Genesis 8 Male
    • Ape World Chimpanzee for Genesis 8 Male

 

Post edited by Chohole on
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Comments

  • RawArtRawArt Posts: 5,958
    edited August 2019

    I hope you all enjoy this latest incarnation of my Ape World sets.

    I try hard to give you the most fun and believable high quality characters I can.

    I know the first question will be how does this compare to the gorilla set already in the store, so to help highlight what you get with my sets as opposed to others, here is a a set of renders.

    My apes come with detailed HD morphs, Clean non blurry textures, Material settings to provide very life like effects that render well, JCM's that make facial expressions work naturally, and very natural looking fur.

    ApeCompare.jpg
    1000 x 1874 - 513K
    Post edited by RawArt on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    Looks nice, but I was hoping for the longer dForce hair.

    Something like this...

    image

    orangutan-002.jpg
    1400 x 845 - 1M
    Post edited by Artini on
  • RawArtRawArt Posts: 5,958
    Artini said:

    Looks nice, but I was hoping for the longer dForce hair.

     

    dForce hair can easily be adjusted to whatever length you like.

    I chose to make the fur more natural as to wild apes as opposed to zoo apes. But the nice part about this system in d/s is that people can always tweak to their own specific vision.

     

  • nDelphinDelphi Posts: 1,870

    Looks great, especially the expressions on those faces.

  • ArtiniArtini Posts: 9,714

    Could you please post some render with the longest hair possible.

     

  • jedijuddjedijudd Posts: 606

    Looks great but are you not making any more true G8F creatures?

  • RawArtRawArt Posts: 5,958
    jedijudd said:

    Looks great but are you not making any more true G8F creatures?

    Why would I stop making G8F characters?

    I use whatever figure I believe works best for whatever creature I am making. I have already done a ton of G8F characters this year, and have 2 others sitting awaiting release dates.....so no shortage of women. ;)

     

  • RawArtRawArt Posts: 5,958
    edited August 2019

    Here is a fun shot I made with the orangutan

    OrangCave.jpg
    1300 x 1000 - 425K
    Post edited by RawArt on
  • ZaiZai Posts: 289

    I love him RawArt...can't wait to set him up in a few of my renders when I get time. He's gonna make a great Librarian! 

  • RawArtRawArt Posts: 5,958

    Look forward to seeing the renders

  • RawArtRawArt Posts: 5,958
    edited August 2019

    Kong is King!

    KongAttack.jpg
    1000 x 1300 - 236K
    Post edited by RawArt on
  • GoggerGogger Posts: 2,416

    Any chance someone can post a long haired Orangutan render?  I have this in my cart but really need to see how long the hair can be before it stops 'working'.  Either way, keep up the great work RawArt!  Even if people can be callous in their comments, you have to know we all appreciate what you do for us!   

  • QuasarQuasar Posts: 651

    Awesome art RawArt!

  • GoggerGogger Posts: 2,416

    I've been fiddling around today with trying to make longer hair on both AM's dForce hair gorilla and the DAZ House Cat - to no avail so not sure even if I get the orangutan that I could figure it out.  Guess I wait until I have time to study and learn and experiment more.  Unfortunately that is not today.

  • jedijuddjedijudd Posts: 606

    All three look great I had to get the bundle

  • RawArtRawArt Posts: 5,958
    edited August 2019

    I dont have any other orangutan renders going now, but i do have another kong

    KongGirl.jpg
    1000 x 1300 - 455K
    Post edited by RawArt on
  • mrposermrposer Posts: 1,131

    I think the PA would have to provide the options for longer hair in a strand dforce hair product. If a user goes back to lengthen the hair strands that would invalidate the dforce simulation that only a PA could fix. Hope I am wrong because it would be cool to shorten or lengthen strand dforce hair. This body hair might look cool on some human skins.

     

  • Oso3DOso3D Posts: 15,045

    It's not hard at all to lengthen. Look for 'generated scale' in the parameters.

    Mind you, you may want to play with other stuff. And keep in mind that if you double the scale (length), you are close to doubling the number of polygons.

     

  • algovincianalgovincian Posts: 2,636
    RawArt said:

    RawArt said:

    Quite the range of emotions - so expressive! Great work, Rawn.

    - Greg

  • ArtiniArtini Posts: 9,714
    edited August 2019
    Oso3D said:

    It's not hard at all to lengthen. Look for 'generated scale' in the parameters.

    Mind you, you may want to play with other stuff. And keep in mind that if you double the scale (length), you are close to doubling the number of polygons.

     

    Thanks for the tips, Oso3D. That makes the trick.

    I have doubled PS Generated Hair Scale and PR Generated Hair Scale.

    Rendering time went up to 10 minutes 16 seconds - about 5 times longer, than with the default hair scales.

    Next I will test, if my poor computer could actually simulate such long fur.

    image

    image

    Orangutan04pic02.jpg
    1024 x 1024 - 188K
    Orangutan04pic02HDRforMicroDet.jpg
    1024 x 1024 - 465K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    After 10 minutes of dForce simulation with parameters like this

    image

    I got that:

    image

     

    Orangutan05pic03sim01ct.jpg
    407 x 855 - 73K
    Orangutan05pic03HDRforMicroDet.jpg
    1024 x 1024 - 543K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    Before dForce simulation, the render look like this:

    image

    Orangutan05pic01HDRforMicroDet.jpg
    1024 x 1024 - 549K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    Any idea, what to do, to improve the look of the dForce simulation?

    I would like to see the fur like on the reference image:

    Post edited by Artini on
  • You may need to give the hairs more divisions, in the Surfaces pane as I recall (can't check just now) - but of course that will add more time to the simulation.

  • ArtiniArtini Posts: 9,714
    edited August 2019

    Thanks for the tip, Richard.

    I have played with the dForce simulation settings like this:

    image

    and got that:

    image

    Orangutan05pic06sim04ct.jpg
    410 x 616 - 76K
    Orangutan05pic06HDRforMD.jpg
    1024 x 1024 - 505K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    Slowly getting to the point, I like better.

    Still do not know, how to add more shine to the fur.

    Changed in the surface tab: Friction to 0.01, PS and PR Interpolation Segment Lenght to the half of the previous value

    and PS and PR Generated Hair Scale to 200%

    image

    Orangutan05pic08HDRforMD.jpg
    1024 x 1024 - 374K
    Post edited by Artini on
  • GoggerGogger Posts: 2,416
    edited August 2019
    Artini said:

    Slowly getting to the point, I like better.

    Still do not know, how to add more shine to the fur.

    Changed in the surface tab: Friction to 0.01, PS and PR Interpolation Segment Lenght to the half of the previous value

    and PS and PR Generated Hair Scale to 200%

     

    Thanks for putting the time and effort in on this, Artini!  Your efforts are appreciated.

    Post edited by Gogger on
  • ArtiniArtini Posts: 9,714
    edited August 2019

    You are welcome.

    After all day of the experiments, I think, that to get the fur react to gravity, there are only important PS and PR Interpolation Segment Length.

    I have set them both to 0.3. I have left the rest of surface properties, as in RawArt preset.

    Below is the result.

    image

    Just in case, below is my simulation settings:

    image

    Orangutan05sim14pic01HDRfmd.jpg
    1024 x 1024 - 325K
    Orangutan05sim14pic01scrCt.jpg
    417 x 615 - 69K
    Post edited by Artini on
  • RawArtRawArt Posts: 5,958

    That is why D/S is great, you can always tailor things to the specific look that you want

  • image

    when i apply fur or iray body mats, the window came out.

    where can i find blended dual lobe hair.dsf? this file is not in the data catagory properly .

    2019-08-09_161210.png
    570 x 291 - 33K
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