Daz 4.11 with Goz crash
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Yesterday I update daz studio and goz with IM.
And goz crashes with this updates.
I uninstall and re-installed daz and goz and zbrush many times already.
CSR disable was useless. and public beta version was useless too.
can anyone help me with this?
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Comments
I also had issues with GoZ no working after installing 4.11 - Daz would export to Zbrush fine but the Zbrush to Daz zbrush app threw an error so I just restord to the previous version (leaving 4.11 installed) and now it works. I'm on a mac running High Sierra
I feel your pain; it seems to me that issues relating to GoZ have low priority. Some bugs reported years ago have still not been solved because there are other higher priority issues. I know the devs are busy solving all sorts of bugs, but I feel that GoZ issues often end up at the bottom of the pile. I suppose we just have to be patient
GoZ seems to be the whip that Daz uses to keep people in line--if you're a vendor, you can transfer HD morphs. If you're not, you're stuck with base resolution morphs. I don't think that much has changed from 4.10 to 4.11 but all of a sudden one can't transfer from Zbrush (although it works the other way) and I wonder if this is intentional. I've reinstalled, force reinstalled, made sure the paths were sorrect and GoZ just throws an error every time--Pixologic is a great company but if a third-party isn't going to make the effort, they don't have to bother. They own the market. Daz makes its money from vendor sales so of course they want every one to become a vendor. I'd be willing to pay for an HD transfer plugin from Zbrush but there doesn't seem to be any way around the strictures. In some ways, I think DS continues to position itself as an amateur solution--I can't knock their success, but if they continue to focus on hobbyists, they'll always be branded as the porn software and never be recognized as a valid 3D option. Strand-based hair is nice, but it doesn't make up for decent interchange with other programs, and I don't think most professionals want to give up modelling and animation toolsets to work solely in DS. It's a shame because it has the potential to be a great starting point for figure modelling, if it would play nice with others.