Glowing Skin-Effect for G8?
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HI!
I wonder if there is a smooth way to make the skin of a G8-character glow?
I'm after a wague glowing effect emitting from the skin of my character, where I also could choose the color of the 'glow'.
Does anyone know if there there are some Shaders or settings I could use? (=
/Cheers
Post edited by ODDnode on
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Would something like this work for your needs? https://www.daz3d.com/sf-auras-genesis-8-female
Thank you -It's not exactly what I'm looking for, -this shader looks interesting though.
I'm after an effect where the skin texture still is visible with a hint of a more subtle glow (=
I did this 'glow' effect in Photoshop quite easy, but I'm thinking there must be a way to get the same effect in DAZ studio?
There are ways, but it's actually not something that is super easy to do in DAZ.
Check out what user Ruris has been up to. He links to a tutorial, maybe it's helpful?
https://www.daz3d.com/forums/discussion/336476/please-review-my-softlight-postwork#latest
https://www.daz3d.com/forums/discussion/342911/how-to-get-that-soft-focus-look-and-feel-in-your-renders#latest
I'm not an IRay user, but couldn't this be done using a geoshell and the bloom filter?
Hi! -Thanks for the links! (=
Those threads were mostly about using Photoshop post-work for getting glowing effects and light.
Post-work is necessary too of course, -but isn't there a way to just add a little emission to the skin and wing-texture? (=
Hello! -I know my way around Photoshop much more than I do with DAZ ^^
Geoshell sounds interesting, -and how does a Bloom Filter work?
If I could make an 'invisible' shell around her that emits a soft light, that would work for me! =D
This might work, found this when I searched for Geoshells:
https://www.daz3d.com/forums/discussion/68454/simple-geoshell-tutorial
I think what you need is Halo Effects
Yes! -This looks like it!
Thank you NorthOf45! =D
Again, -Thank you all for the help and suggestions to achieve this effect in DAZ!
I'm not there yet but I'm experimenting with the halo product (=