Auto fit of v4 costumes to G3F doesn't work well with daz 4.11.

ittonnittonn Posts: 21

Auto fit of v4 costumes to G3F doesn't work well with daz 4.11.
Adapting certain morphs (voluptuous, pear figure, etc.) after autofitting the V4 outfit to G3F in daz 4.11 will break the v4 outfit. All morphs have auto-fitted properly until daz 4.9. Is there anyone who knows the solution?

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Post edited by ittonn on

Comments

  • LeanaLeana Posts: 11,830

    First, your second image shows bare breasts so it's not respecting the forums TOS, which means  it will likely be removed by a moderator.

    Regarding the morph following problem:

    • Is the outfiit actually fitted to your G3F figure?
    • Does it work properly with an outfit made for G3F?
  • ittonnittonn Posts: 21

    What is used in the image is a bodysuit for v4. So it's a v4 costume. G3F's costume was fine.
    The problem is that the autofit function that worked fine with DAZ 4.9 no longer works well with certain morphs since daz 4.10.
    Auto Fit uses this product. https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s
    The image has been replaced.

  • LeanaLeana Posts: 11,830

    Adjusting to morphs does not use autofit, it uses autofollow, and should theoretically work the same on any outfit fit to the figure whatever the figure it was originally for. That's why I asked if there was a problem with G3F outfits.

    ittonn said:

    The image has been replaced.

    Still not enough I'm affraid: https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest

  • Richard HaseltineRichard Haseltine Posts: 102,701
    edited August 2019

    https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest - in this case you could probablt switch the Viewport mode to Smooth Shaded.

    AutoFit is a way to convert fitted items between figures, morph projection is within the figure and should not care where the clothing came from. Have you tried aplying a Smoothing Modifier (Edit>Figure>Geometry>Apply Smoothing Modifier) to the outfit and setting the base figure as the collision target?

    Post edited by Richard Haseltine on
  • ittonnittonn Posts: 21

    The Smoothing Modifier has already been used, but it still breaks through the auto-fit costume.
    This problem seems to occur with certain G3F body shapes that get significantly thicker. For example, it works fine for bodybuilder morphs.

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  • If there is already a Smoothing Modifier applied try setting the smoothing type to Generic, instead of Base Shape Matching.

  • ittonnittonn Posts: 21

    When the Smoothing Modifier setting is set to Generic, the v4 bodysuit fits without problems, but there are still other v4 costumes that do not apply. In addition, adaptation of Smoothing Modifier to v4 body suit takes longer than before. Is this due to specification changes at the time of update?

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  • BejaymacBejaymac Posts: 1,897

    Autofit has a problem with skin tight outfits, on a bodysuit they would be the armpits, the butt crack and on females the area under the bust. Adding a smoothing modifier should take care of the armpits and the bust, however dealing with polygons that are being pushed through each other in the butt crack requires a modeling program.

    You also have the problem that all of the bodysuits original V4 shaped morphs are still in there, they may be interfering with G3F's morphs as they get pushed into the bodysuit.

    If you don't have the skills to manually fit the suit to G3F in a modeling program, then my suggestion would to autofit to G3F, add a smoothing modifier (leave it default), hide G3F with her eyeball in the scene tab, export the bodysuit as a OBJ, unhide G3F and delete the bodysuit, import the OBJ you just made and use the Transfer Utility to fit it to G3F, then save it with "Support Assets > Figure/Prop Assets".

    Can't fix the butt crack like this, but you will now have a clean bodysuit with no V4 morphs to get in the way, if you are still having the same issues as in your last pic then we can rule out it being the old morphs.

  • jestmartjestmart Posts: 4,449

    Sickleyield makes a DeCrackifier for Genesis, Genesis 2 and Genesis 3

    https://www.daz3d.com/sy-decrackifier-genesis-genesis-2-genesis-3

  • BejaymacBejaymac Posts: 1,897

    That's the problem Jestmart, it doesn't create a "wedgie", to the untrained eye it doesn't look like there's anything wrong, but I run DS with back faces visible, so black polygons appearing on a mesh is going to catch my attention.

    The attached picture is V4's Bodysuit in wireframe mode, I don't have wear them all so I can't go straight from V4 to G3F, so this is after a few jumps, but I know from experience (repaired several mesh for a friend a couple of years ago) that what I have here doesn't appear as bad as doing it in one jump (just as much work fixing though).

    The three loops I've pointed to are actually the mesh after autofit, the mesh is being pushed through itself and flipped inside out as a result, the closer to the "tailbone" they get the flatter the loops become, which is why it doesn't show as a "wedgie".

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  • ittonnittonn Posts: 21

    At the time of daz4.9, even if you wear v4 clothes with autofit, it did not break through the clothes extremely like daz4.10.

    Bejaymac said:

    If you don't have the skills to manually fit the suit to G3F in a modeling program, then my suggestion would to autofit to G3F, add a smoothing modifier (leave it default), hide G3F with her eyeball in the scene tab, export the bodysuit as a OBJ, unhide G3F and delete the bodysuit, import the OBJ you just made and use the Transfer Utility to fit it to G3F, then save it with "Support Assets > Figure/Prop Assets".

    If daz4.11 is currently used for this problem, this method seems practical. I'll try.

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