Bake wrinkles from model onto texture map?

dodgerrecordsdodgerrecords Posts: 123
edited December 1969 in Daz Studio Discussion

I have a question I've been trying to figure out, is there a good tip, trick, or lighting settings that will allow me to bake the wrinkles on say a shirt model so that I can overlay it on the texture template and save myself the trouble of drawing the wrinkles manually?

I already know about the texture baking tool, but all the settings I tried produced very lousy results as far as trying to get just the wrinkles, is there something I'm doing wrong?

Let me know if this doesnt make sense and I'll explain it more clearly, I'm stinking tired lol.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,260
    edited December 1969

    If baking Ambient Occlusion won't work then no, I don't think it can be done in DS.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    I use Blender for that. I've never gotten results I was happy with from Shader Baker.

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