Bake wrinkles from model onto texture map?
dodgerrecords
Posts: 123
I have a question I've been trying to figure out, is there a good tip, trick, or lighting settings that will allow me to bake the wrinkles on say a shirt model so that I can overlay it on the texture template and save myself the trouble of drawing the wrinkles manually?
I already know about the texture baking tool, but all the settings I tried produced very lousy results as far as trying to get just the wrinkles, is there something I'm doing wrong?
Let me know if this doesnt make sense and I'll explain it more clearly, I'm stinking tired lol.
Comments
If baking Ambient Occlusion won't work then no, I don't think it can be done in DS.
I use Blender for that. I've never gotten results I was happy with from Shader Baker.