FBM Fitness and JMC

BubbleCloudBubbleCloud Posts: 58

OK, so I 've made my FBM for CTRLFitness and replaced it with Morph Loader. 

It works for Fitness Size (where I also replaced it) but not on the Fitness. I see this parameter is a bit differrent that the others, so 
I'm probably missing something. Help please? frown

Edit: Also, please someone confirm: to fix this distortion when posing the Chest Lower, I would need a JMC? 
This is what Google tells me, I'm a beginner, please forgive me. 
I tried to change the weight map but it didn't actually make the change. Still distorted! 

 

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Post edited by BubbleCloud on

Comments

  • I solved my second issue by making a JCM,I found a great tutorial and it's not that difficult as I thought. :)

    Please someone reply for the CTRFitness morph and also how do I hind the JMCs now, so they are not in the Morphs List. 
    Where should I list them? 

     

     

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  • A property starting with CTRL is a controller - not, usually, a morph in its own right but driving another morph. When creating morphs you should match the actual morphs on the original figure rather than the CTRL morph as DS doesn't know to skip the actual morph - it sees it set on the base and not supported in the fitted item, so it generates a new morph which gets applied in addition to your custom morph.

  • Thank you very much for explaining this, but still I'd love it if you could tell me the steps to tell DAZ to show MY custom morph when 'Fitness' is 
    on. Even if I understand what you say, I dont have the knowledge to understand how to do it. 
    I have replaced the Fitness Size and Fitness Details with my morphs but the Fitness parameter is still the auto generated. 
    Do you think you could just be more specific, for exaple 'do this', I will understand better. :D 

  • barbultbarbult Posts: 24,836

    I apologize if this covers things you already know. I'm not sure what is already working for you and where the problem occurred in your process.

    To handle the "Fitness" control in your clothing, you have to create separate custom clothing morphs for Fitness Details and Fitness Size. You do not create anything for the "Fitness" control itself. If you create your custom morphs by exporting an OBJ, editing the OBJ, and creating the morph from the OBJ with with Morph Loader Pro, be sure that ONLY one morph at a time is dialed in to your character when you export the OBJ. Manually dial in Fitness Details (or Fitness Size) BY ITSELF. Do not dial in Fitness, which activates both morphs. Be sure that your character is at 100% scale and Base Resolution before export.

    When you save your custom clothing morph (File/Save As/Support Asset/Morph Asset), make sure that you save it with exactly the same name as the corresponding morph on the character. Note that this is the morph name, not the morph label. For example, Fitness Details is the morph label; FBMFitnessDetails is the morph name. Your clothing morph needs to be named FBMFitnessDetails. (In the Parameters pane, you can click the gear icon on any morph and select Parameter Settings to see the morph name and label. Copy the morph name, so you save yours with the correct name.) 

    After saving your morphs, delete your clothing item and load it again. (Sometimes it seems like you have to close Daz Studio and reopen it, especially if you are running an old version.) Dial in Fitness on the character (not your clothing). Select Show Hidden Properties in the Parameters context menu. Select your clothing item  and look at Currently Used in the Parameters pane. You should see the Fitness Details and Fitness Size if you saved custom morphs for both of them. Click on the gear icon on each one and Select Parameter Settings. It should show that the morph is Modifier Shape now.

  • Does your morph match the basic shape of Fitness, or dose it match several effects combined?

  • BubbleCloudBubbleCloud Posts: 58
    edited August 2019

    Thank you both very much!
    As I understand now, when I played with 'Fitness' it was giving me my morph twice. 

    I only write this for future reference if someone has the same problem. 
    Like barbult said, for fixing Fitness we need to replace the Fitness Size and Fitness Details ONLY. 
    My mistake was that I also replaced the Fitness with my custom morph and so I was getting it twice, meaning on 200% . 
    To fix this simply go and delete the CTRLFitness from your data folder (in case you have saved your project) and everything will be fixed. :) 

     

    Thank you guys, it's the first time I make these stuff and I am a bit dizzy, since I've been doing fbms and jcms the whole day! lol

     

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    Post edited by BubbleCloud on
  • barbultbarbult Posts: 24,836

    That's a nice looking swimming suit, too.

  • BubbleCloudBubbleCloud Posts: 58
    edited August 2019

     

    barbult said:

    That's a nice looking swimming suit, too.

    I can't help it but posting a render, I'm so excited! laugh
    Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Post edited by BubbleCloud on
  • barbultbarbult Posts: 24,836

    The fringe looks like it is blowing in the wind, just like the hair. Very nice!

  •  

    barbult said:

    The fringe looks like it is blowing in the wind, just like the hair. Very nice!

    Thank you, I just had Vicky a bit Z rotated before the dforce simulation :) 

  • barbultbarbult Posts: 24,836

     

    barbult said:

    The fringe looks like it is blowing in the wind, just like the hair. Very nice!

    Thank you, I just had Vicky a bit Z rotated before the dforce simulation :) 

    Clever and effective!

  • barbult said:

    Clever and effective!

    Yeap, the wind node is not very friendly to me, so I have become creative :P

  • barbultbarbult Posts: 24,836

    Wind node can be tricky, for sure. It either seems too powerful or too wimpy. It is hard to adjust for me, too.

  • barbult said:

    Wind node can be tricky, for sure. It either seems too powerful or too wimpy. It is hard to adjust for me, too.

    I wanted strong wind for a render and it was a nightmare. I ended up making a wind morph in Blender than killing my time
    with the wind node. It's exactly like you said it: too powerfull or too wimpy, never as you want it! surprise

  • barbultbarbult Posts: 24,836

    Here is a link to a wind animation I posted in the dForce Magnet thread. It was a lot of trial and error.

  • barbult said:

    Here is a link to a wind animation I posted in the dForce Magnet thread. It was a lot of trial and error.

    Thank you very much, I will read the whole thread I guess. :)

  • barbultbarbult Posts: 24,836

    Here is a link to some info about the wind node. That is a good thread to read about dForce stuff.

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