Preventing Shadows in Renders
![Fragg1960](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/369/nBBE484D5BE0D.gif)
This is going to sound like an unusual question.
I'm using Studio 4 (latest version) to do figure pose studies for sketching reference and I do not want any shadows to appear in the render. I'm just interested in the pose, not lighting the figure.
I have no lights in my scene and in the Window menu I clicked off "Preview Lights" thinking that would do it. However, I still get shadows in my figure render (they are non-directional, but still there).
Is there a way to get a render that is just fully lit with no shadows at all? Is there some kind of generic lighting render setting that I need to turn off somewhere? With no lights at all in the scene I would expect no shadows, so I'm a bit confused on how to do this.
Comments
If you disable all of the lights, Daz automatically creates a 'headlamp' for you which acts like a torch shining directly forward of the camera. If there was no light, you would see no image as everything would be black. What I would recommend is an all-over soft light. Use the UberEnvironment light and set it to 'Ambient (No Ray Tracing)' in the Environment mode dropdown under Parameters. This should eliminate shadows and prevent the headlamp from being enabled.
It's been awhile but can't you select each light and switch off cast shadows in parameters?
don't know Studio at all, but i know how to do this in Poser
usefull
I could be wrong, but is this not the proper way:
There will be no cast shadows if there are no actual lights in the scene - I think what Fragg1960 is objecting to is the shading on the models, which isn't the same. That can be removed by setting the ambient colour to white and strength to 100%, though then of course you will lose all sense of form.
I think the easiest way is to load the UberEnvironment2 light into the scene and set its "Environment Mode" parameter to "Ambient (No Ray Tracing)". That way all shading is removed from the objects, but you still keep the diffuse color.
Thanks for the feedback, all. I tried setting the Cast Shadows in Display to off, but it still gives shadows (even with no lights at all in the scene). I'll give the UberEnvironment solution a shot (I think that may work as it will probably provide even environmental lighting all around the figure). Again--thanks for the help. I'll post back if it worked in case anyone else is interested.
The UberEnvironment solution comes the closest to getting the look I wanted. Thanks.