GPU not used in Iray renders. [fixed]
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I've searched for help on this but didn't find anything helpful:
Daz does not appear to be using my GPU in Iray viewport and full-renders.
I installed the latest CUDA drivers and have the latest GPU drivers installed.
I'm running on a Ryzen 7 3700x and 16gb ram with an EVGA 2080ti Black. Windows 10 with latest updates.
Any suggestions?
Current OpenGL Version:
4.6.0 NVIDIA 425.31
OpenGL Provider:
NVIDIA Corporation
Hardware:
GeForce RTX 2080 Ti/PCIe/SSE2
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
4
Maximum Texture Size
32768 x 32768
Comments
What version of Daz Studio are you running?
Also, Are your Nvidia drivers downloaded directly from www.nvidia.com? (Windows update drivers do not work with Iray)
Daz 4.10 and yes from Nvidia.com
I updated to 4.11 and it's working now. Not sure what happened, but I'll take it.
SO much faster.
4.10 doesn't support Turing at all.
The version of Iray included in DS4.10 is simply too old to use your card.