GPU not used in Iray renders. [fixed]

_Cyrus__Cyrus_ Posts: 8

I've searched for help on this but didn't find anything helpful:

Daz does not appear to be using my GPU in Iray viewport and full-renders.

I installed the latest CUDA drivers and have the latest GPU drivers installed.

I'm running on a Ryzen 7 3700x and 16gb ram with an EVGA 2080ti Black.  Windows 10 with latest updates.

Any suggestions?

 


Current OpenGL Version:
4.6.0 NVIDIA 425.31

OpenGL Provider:
NVIDIA Corporation

Hardware:
GeForce RTX 2080 Ti/PCIe/SSE2

Features: 

MultiTexturing
Supported

Shadow Map
Supported

Hardware Antialiasing
Supported

OpenGL Shading Language
Supported

Pixel Buffer
Supported


Pixel Buffer Size
Not Enabled


Maximum Number of Lights
8

Number of Texture Units
4

Maximum Texture Size
32768 x 32768

Post edited by _Cyrus_ on

Comments

  • JamesJABJamesJAB Posts: 1,760

    What version of Daz Studio are you running?
    Also, Are your Nvidia drivers downloaded directly from www.nvidia.com? (Windows update drivers do not work with Iray)

  • _Cyrus__Cyrus_ Posts: 8

    Daz 4.10 and yes from Nvidia.com

  • _Cyrus__Cyrus_ Posts: 8
    edited August 2019

    I updated to 4.11 and it's working now.  Not sure what happened, but I'll take it.

     

    SO much faster.

    Post edited by _Cyrus_ on
  • kenshaw011267kenshaw011267 Posts: 3,805

    4.10 doesn't support Turing at all.

  • LeanaLeana Posts: 11,830
    _Cyrus_ said:

    Not sure what happened, but I'll take it.

    The version of Iray included in DS4.10 is simply too old to use your card.

Sign In or Register to comment.