How to call a Shader Preset from within a running script?

SloshSlosh Posts: 2,391

Hi all... I have a script that I am working on where I want it to get the image map from one property (I was able to do this), then invoke a saved shader preset, then apply that found map to a property after the preset has been applied.  How do I word the script to call that preset, then come back and continue running the script to the end?

I know how to get the found map applied to other properties, I just don't know how to get the shader preset to run in the middle of a running script.

Post edited by Slosh on

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