Daz/Zbrush how to create digitigrade legs? (and other elongations)
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I used GOZ to export a genesis 8 character to Zbrush and did a full body sculpt with digitigrade legs but when I bring it back into Daz Studio and apply it as a morph the legs and feet are pretty messed up, my suspicion is it has to do with the foot IK. Any advice on a workflow for this? I am relatively new so specifics are always appreciated! Also, I am sure its a similar idea but elongating arms/legs/fingers etc curious if any special provisions are needed to do these sorts of things as a morph as well.
Post edited by mostlyhuman on
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You need to adjust the rigging to match the new shape and then link the chnages to the shape, so both come in together.
perfect, thank you so much, Richard!