Transfer / Import Poser Cameras Into Daz Studio?

Has anyone ever figured out a reliable way to move cameras from Poser into Daz Studio?

I understand that the cameras are very different in the two apps, so I know a 100% conversion/transfer is probably not possible. So, if it is not possible to hit 100% fidelity, it would still be helpful to:

  • Copy the general position from Poser camera and transfer it to DS camera
  • Keep the viewport aspect ratios more or less the same
  • Move the camera render dimensions from Poser to DS

I'm not interested in animation, just static images. 

Any ideas?

Comments

  • ByrdieByrdie Posts: 1,783
    edited August 2019

    Oh, I wish! This one of the biggest issues I have with Studio compared to Poser. Camera functions in Poser are way better suited to my needs, while Daz keeps driving me nuts trying to set them up the way I want and keep them there. I really, really miss Poser's face and hand cameras. Maybe a few versions down the road somebody will figure it out and Studio will have something similar. I keep hoping.

    Post edited by Byrdie on
  • Gusf1Gusf1 Posts: 257
    Byrdie said:

    Oh, I wish! This one of the biggest issues I have with Studio compared to Poser. Camera functions in Poser are way better suited to my needs, while Daz keeps driving me nuts trying to set them up the way I want and keep them there. I really, really miss Poser's face and hand cameras. Maybe a few versions down the road somebody will figure it out and Studio will have something similar. I keep hoping.

         Can't you just click on the hand in the viewport, selecting it, and the click the 'frame' icon in the viewport as well?  This usually will focus the current camera on the hand, or whatever is selected.

                                  Gus

  • mmitchell_houstonmmitchell_houston Posts: 2,490
    edited August 2019
    Gusf1 said:
    Byrdie said:

    Oh, I wish! This one of the biggest issues I have with Studio compared to Poser. Camera functions in Poser are way better suited to my needs, while Daz keeps driving me nuts trying to set them up the way I want and keep them there. I really, really miss Poser's face and hand cameras. Maybe a few versions down the road somebody will figure it out and Studio will have something similar. I keep hoping.

    Can't you just click on the hand in the viewport, selecting it, and then click the 'frame' icon in the viewport as well? 
    This usually will focus the current camera on the hand, or whatever is selected.
       Gus

    Yes, what you described is possible, but it's not as useful as the Hand Camera in Poser. In Poser, there is an icon for a Left Hand Camera and another for the Right Hand Camera (as well as the Face Camera). When clicked, these cameras automatically lock onto the appropriate body part, framing it as you expect (by default, it zooms in on them, but you can modify that to go in/out/left, right, etc. (perfect for editing the grip on a weapon). The coolest thing is, that camera is automatically pointing at the body part. This means when you use the freeform (not dials) controls to move your view, the camera orbits around that body point, always keeping it in the middle of the frame.

    If you have not used Poser before (or not in a while), please trust me when I say that this is significantly faster than the way DS does it, and for multiple reasons.

    Yeah, you could create some sort of custom camera rig that approximates this action, but it wouldn't be as smooth or elegant as the way it's done in Poser (particularly in multi-figure scenes because, selecting on a different figure automatically shifts the camera view to that figure. In other words, you can quickly swap back and forth between Mike and Vicky, fousing only on their hands (or face, if that's the camera you select). It's just fast and easy.

    Post edited by mmitchell_houston on
  • algovincianalgovincian Posts: 2,636
    edited August 2019
    The coolest thing is, that camera is automatically pointing at the body part. This means when you use the freeform (not dials) controls to move your view, the camera orbits around that body point, always keeping it in the middle of the frame.

    I may be confused, but isn't this exactly what DS does?

    1. Click on a part of a figure using the Universal Tool.

    2. Click on the View: Frame icon and it frames it and centers is as far as orbiting goes.

    - Greg

    ETA: Red box is highlighting the Frame tool, and the green box is used to orbit. Works like a charm on whatever is selected - in this case a paw.

    orbit.jpg
    733 x 443 - 98K
    Post edited by algovincian on
  • ByrdieByrdie Posts: 1,783

    Just tried it -- took me ages to figure out just which circle thingy was the Universal Tool -- but ye gods it works! Selecting a hand was much trickier than the head, for me anyway, because of my bad eyesight, however it is doable. Thanks! laugh

  • Byrdie said:

    Just tried it -- took me ages to figure out just which circle thingy was the Universal Tool -- but ye gods it works! Selecting a hand was much trickier than the head, for me anyway, because of my bad eyesight, however it is doable. Thanks! laugh

    There should be tool tips that pop up.

  • scorpioscorpio Posts: 8,479
    Gusf1 said:
    Byrdie said:

    Oh, I wish! This one of the biggest issues I have with Studio compared to Poser. Camera functions in Poser are way better suited to my needs, while Daz keeps driving me nuts trying to set them up the way I want and keep them there. I really, really miss Poser's face and hand cameras. Maybe a few versions down the road somebody will figure it out and Studio will have something similar. I keep hoping.

    Can't you just click on the hand in the viewport, selecting it, and then click the 'frame' icon in the viewport as well? 
    This usually will focus the current camera on the hand, or whatever is selected.
       Gus

    Yes, what you described is possible, but it's not as useful as the Hand Camera in Poser. In Poser, there is an icon for a Left Hand Camera and another for the Right Hand Camera (as well as the Face Camera). When clicked, these cameras automatically lock onto the appropriate body part, framing it as you expect (by default, it zooms in on them, but you can modify that to go in/out/left, right, etc. (perfect for editing the grip on a weapon). The coolest thing is, that camera is automatically pointing at the body part. This means when you use the freeform (not dials) controls to move your view, the camera orbits around that body point, always keeping it in the middle of the frame.

    If you have not used Poser before (or not in a while), please trust me when I say that this is significantly faster than the way DS does it, and for multiple reasons.

    Yeah, you could create some sort of custom camera rig that approximates this action, but it wouldn't be as smooth or elegant as the way it's done in Poser (particularly in multi-figure scenes because, selecting on a different figure automatically shifts the camera view to that figure. In other words, you can quickly swap back and forth between Mike and Vicky, fousing only on their hands (or face, if that's the camera you select). It's just fast and easy.

    That really is your opinion I do not find it faster or easier than DS Camera's. Personally I find Poser's camera a real pita to work with.

  • Dim ReaperDim Reaper Posts: 687

    Having come from Poser to Daz Studio a round 18 months ago, I understand the problem and it took me a while to adjust my workflow.

    What I tend to do now is have my main scene camera and then make a copy of it just in case I accidentally move it.  Then I click on a body part, swap to the perspective camera and click the fram tool.  Then switch back to the main camera afterwards.

  • scorpio said:
    Gusf1 said:
    Byrdie said:

    Oh, I wish! This one of the biggest issues I have with Studio compared to Poser. Camera functions in Poser are way better suited to my needs, while Daz keeps driving me nuts trying to set them up the way I want and keep them there. I really, really miss Poser's face and hand cameras. Maybe a few versions down the road somebody will figure it out and Studio will have something similar. I keep hoping.

    Can't you just click on the hand in the viewport, selecting it, and then click the 'frame' icon in the viewport as well? 
    This usually will focus the current camera on the hand, or whatever is selected.
       Gus

    Yes, what you described is possible, but it's not as useful as the Hand Camera in Poser. In Poser, there is an icon for a Left Hand Camera and another for the Right Hand Camera (as well as the Face Camera). When clicked, these cameras automatically lock onto the appropriate body part, framing it as you expect (by default, it zooms in on them, but you can modify that to go in/out/left, right, etc. (perfect for editing the grip on a weapon). The coolest thing is, that camera is automatically pointing at the body part. This means when you use the freeform (not dials) controls to move your view, the camera orbits around that body point, always keeping it in the middle of the frame.

    If you have not used Poser before (or not in a while), please trust me when I say that this is significantly faster than the way DS does it, and for multiple reasons.

    Yeah, you could create some sort of custom camera rig that approximates this action, but it wouldn't be as smooth or elegant as the way it's done in Poser (particularly in multi-figure scenes because, selecting on a different figure automatically shifts the camera view to that figure. In other words, you can quickly swap back and forth between Mike and Vicky, fousing only on their hands (or face, if that's the camera you select). It's just fast and easy.

    That really is your opinion I do not find it faster or easier than DS Camera's. Personally I find Poser's camera a real pita to work with.

    Not going to argue the point. I know that a lot of people used to Daz Studio Cameras have difficulty moving to Poser. 

    But, likewise, I know people who have mastered Poser Cameras find that there is just something lacking in the DS Cameras.  It's a fairly common topic among people coming from Poser to DS.

  • mmitchell_houstonmmitchell_houston Posts: 2,490
    edited August 2019
    The coolest thing is, that camera is automatically pointing at the body part. This means when you use the freeform (not dials) controls to move your view, the camera orbits around that body point, always keeping it in the middle of the frame.

    I may be confused, but isn't this exactly what DS does?

    1. Click on a part of a figure using the Universal Tool.

    2. Click on the View: Frame icon and it frames it and centers is as far as orbiting goes.

    - Greg

    ETA: Red box is highlighting the Frame tool, and the green box is used to orbit. Works like a charm on whatever is selected - in this case a paw.

    Yes, you can do it that way. Click on the body part and then fit in frame.

    Now go back to your original camera view that shows the entire scene. And do it in one click or with a shortcut key: CTRL+m.

    Then swap back, with a single click to focus on the other hand. Or the face. Then go back to the other hand. Oh wait, I wanted to look at it from a specific angle (the same one I was using last time so I could focus on the fingers intersecting the hilt of the sword), but it's just done another generic snap to the figure. I have to adjust the view all over again to see what I'm looking at.

    That's the difference.  Poser has dedicated cameras for each hand and for the face, and they remember what you were looking at (angle, view, distance – everything).

    I'm not saying it's impossible to get similar behavior in Daz Studio, but it's not the same and it's just not as fast. 

    Now, I'm not trashing Daz Studio. You know I like it a lot – there are many things it does better than Poser. But it is different than Poser and – in this instance – Poser does this better better.  

    Post edited by mmitchell_houston on
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