When importing using Morph Loader Pro, what is needed to make geometries "match"
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I've been trying to get a non-genesis model (Kururu) to work as a Genesis/G2F morph. I've managed to get the face count to match in blender, but I still get the issues with the geometry not matching. What else am I missing? All it says is that the geometry doesn't match. Do I need to match the number of vertices as well?
Is what I am trying to do even possible, or would I need to hand sculpt it?
Comments
You would have to hand sculpt. Vertex and face counts of a figure can't realistically be made to match another one.
ROUGH. There goes 3 hours. I did manage to match the face count, not so much on the vertex count.
Still wouldn't have worked, I'm afraid. The "face order" of an obj is also defined by the exact arrangement of small sections of the obj, which you can only see in a text editor (and requires identical material assignment as well). I tried manually text-editing an obj to match up. Once. Then I gave it up and went to original morphing instead.
I'm sorry you had to learn the hard way, as I did. Don't let it stop you trying random new methods in Blender, though; I've learned a lot that way.
Yep...and then some.
In some ways, it would probably be a lot easier to do a 'turnaround' series of renders of your desired model to use as backdrops in Blender.