Rendering parts of a figure with single solid color

Hi, all

How can I render with the OpenGL engine certain parts of a figure (e.g. face, skin, clothes) with a single solid color?

The only thing I got working is, setting the hair to a solid color e.g. green (by changing the Surface | Editor | Base Color of the hair) and render it with 3delight, see below, still this is only working when using 3Delight and also only works on the hair.

image

When I change the Base Color of the clothes e.g. to red they don't show up as a single solid color in 3delight like the hair, moreover using OpenGL neither.

image

Has anyone maybe a tip for me how to render parts of the figure with solid color ideally with OpenGl?

Thanks a lot smiley

Side note: If found this quite old thread discussing it but I'm stuck as a newbie how to replicate it and also don't know if it is still applicable.
https://www.daz3d.com/forums/discussion/26277/rendering-flat-solid-colors-on-genesis

1hair_with_solid_color.png
640 x 360 - 43K
2hair_with_solid_color_but_clothes_not working.png
640 x 360 - 43K

Comments

  • tok3dtok3d Posts: 4

    Hi there, anyone who might have a tip here? Thanks a lot :)

  • GordigGordig Posts: 10,185
    edited August 2019

    Changing the base color affects how the base texture map is applied, but doesn't override the map. If you want a single color, the easiest thing to do is remove the maps, although that can have unintended consequences depending on how the material zones are set up.

    In order: default settings, base color adjusted with base map, base color adjusted without base map

    map.png
    480 x 436 - 35K
    shirtmap.png
    800 x 1067 - 721K
    shirtredmap.png
    800 x 1067 - 563K
    shirtnomap.png
    800 x 1067 - 484K
    Post edited by Gordig on
  • tok3dtok3d Posts: 4

    Hi Gordig, Thanks a lot for your hint and the illustration!

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