Daz>Blender>adjust clothing mesh>Daz-tips on how to do this?

Hi,

 

I needed to modify a swimsuit in Blender and bring it back to Daz.  Can anyone give me any tips or hints or maybe even tutorials on the best/easiest way to do this?

 

I have a G8F with a body morph shape applied to it, the swimsuit is autofit to that.  I thought that i would just export the G8F and swimsuit as OBJ.  Use the body in blender as a guide and just adjust the mesh of the swimsuit.  Then from there reimport it into Daz and use the transfer tools to reapply the G8 rig and weight maps to the swimsuit? i think i saw a tutorial by sickleyield i think on something similar but it involved a G3 and G8 figure and not clothes.  Would something like that work? or do i need to rerig and redo skin weights in Blender from scratch before i reimport it?

Post edited by unused account - glossedsfm on

Comments

  • LeanaLeana Posts: 11,830

    The process you described should work, yes. But it may be too complicated depending on what type of mesh adjustments you want to do, if you just move vertices around and not add or remove parts of the mesh then creating a morph might be enough.

  • I could do it by moving some verts around.  The textures is a flat color so i wont have to worry about messing with the UVs which is nice.  The verts in the modified area will still all be there but just moved around.  Any tutorials you or anyone else can recommend on creating clothing morphs?

  • rames44rames44 Posts: 332

    Sickleyield has a YouTube tutorial showing exactly that

    https://m.youtube.com/watch?v=npue0bHmjkk&t=569s

  • I could do it by moving some verts around.  The textures is a flat color so i wont have to worry about messing with the UVs which is nice.  The verts in the modified area will still all be there but just moved around.  Any tutorials you or anyone else can recommend on creating clothing morphs?

    the best way is to make a morph, follow the steps of the youtube video and you will make it!
    The most important is to export your obj in BASE resolution, edit it in blender (only by moving vertices around, meaning chaning the position
    of the vertices and not deleting or making new), then export the new obj from blender and use Morph Loader to load the new obj as a morph
    on the cloth you want. This way you wont be changing uv maps, weight maps (very important!) and anything in general from your initial cloth. :)

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