How to export multiple (separate) animations?

Does anyone know how to export multiple animations from Daz?

I know how to import Daz figures with animations into Unity, but have to cut up the clip myself into all the different aniblocks.

I want to export from Daz and have it cut the animation into it's separate aniBlocks, into multiple animation clips, so I don't have to spend so much time trimming and duplicating the anim in Unity.

Read the entire Animate2 documentation and all Daz exporting documentation I could find, with no luck.

Immense gratitude for anyone who can help me!

Post edited by anewdreamlife on

Comments

  • nonesuch00nonesuch00 Posts: 18,316

    It sounds like you need to create new animation via a paste into a brand new scene's timeline after copying the portion of aniblock that you want to export as a separate animation to Unity.

  • anewdreamlifeanewdreamlife Posts: 6
    edited August 2019

    It sounds like you need to create new animation via a paste into a brand new scene's timeline after copying the portion of aniblock that you want to export as a separate animation to Unity.

    Hmmm, I'm not quite following you. I want to export multiple 'separate' animations simultaneously from Daz. In the Daz export window, there's a tick-box called "Animations" with an s at the end. But so far, I only know how to export a single animation at once, which is made up up all the separate aniblocks but they're compiled into one single animation clip via the timeline. I want to export once from daz and have the animations all be separate distinct animations, not one big one.

    For example, I have 30-50 different aniBlocks I want to export separately from Daz. I don't want to export them all as one big animation , in which I have to trim each individual aniBlock in Unity to make them distinct. And i don't want to export each individually to import into Unity. Both processes are very long and very tedious, which I don't mind too much, but would really like to just be able to export multiple animations from Daz in one go that are separated into their own clips.

    Post edited by anewdreamlife on
  • nonesuch00nonesuch00 Posts: 18,316

    It sounds like you need to create new animation via a paste into a brand new scene's timeline after copying the portion of aniblock that you want to export as a separate animation to Unity.

    Hmmm, I'm not quite following you. I want to export multiple 'separate' animations simultaneously from Daz. In the Daz export window, there's a tick-box called "Animations" with an s at the end. But so far, I only know how to export a single animation at once, which is made up up all the separate aniblocks but they're compiled into one single animation clip via the timeline. I want to export once from daz and have the animations all be separate distinct animations, not one big one.

    For example, I have 30-50 different aniBlocks I want to export separately from Daz. I don't want to export them all as one big animation , in which I have to trim each individual aniBlock in Unity to make them distinct. And i don't want to export each individually to import into Unity. Both processes are very long and very tedious, which I don't mind too much, but would really like to just be able to export multiple animations from Daz in one go that are separated into their own clips.

    OK, then I misunderstand what you said. You have to export each animation one at a time, similar to have you can only export one scene at a time. you could write a script that reads your library of animations in DS and exports for you though but such a script isn't included with DS

Sign In or Register to comment.