How to export multiple (separate) animations?

Does anyone know how to export multiple animations from Daz?
I know how to import Daz figures with animations into Unity, but have to cut up the clip myself into all the different aniblocks.
I want to export from Daz and have it cut the animation into it's separate aniBlocks, into multiple animation clips, so I don't have to spend so much time trimming and duplicating the anim in Unity.
Read the entire Animate2 documentation and all Daz exporting documentation I could find, with no luck.
Immense gratitude for anyone who can help me!
Post edited by anewdreamlife on
Comments
It sounds like you need to create new animation via a paste into a brand new scene's timeline after copying the portion of aniblock that you want to export as a separate animation to Unity.
Hmmm, I'm not quite following you. I want to export multiple 'separate' animations simultaneously from Daz. In the Daz export window, there's a tick-box called "Animations" with an s at the end. But so far, I only know how to export a single animation at once, which is made up up all the separate aniblocks but they're compiled into one single animation clip via the timeline. I want to export once from daz and have the animations all be separate distinct animations, not one big one.
For example, I have 30-50 different aniBlocks I want to export separately from Daz. I don't want to export them all as one big animation , in which I have to trim each individual aniBlock in Unity to make them distinct. And i don't want to export each individually to import into Unity. Both processes are very long and very tedious, which I don't mind too much, but would really like to just be able to export multiple animations from Daz in one go that are separated into their own clips.
OK, then I misunderstand what you said. You have to export each animation one at a time, similar to have you can only export one scene at a time. you could write a script that reads your library of animations in DS and exports for you though but such a script isn't included with DS