Daz3D export FBX to unity3D
marino_peter_53dff2f492
Posts: 29
Hi daz3Dusers,
In Daz3D I have removed the leggings for the bodysuit (V4Bodysuit) on my gensis figure.
When I export the gensis and the bodysuit the leggings are visible in Unity3D.
What am I missing?
I have attached an image from Daz3D where you see no leggings and an image from Unity3D where you see the leggings.
Peter
gymnastfromunity.png
159 x 460 - 69K
gymnast.png
218 x 645 - 156K
Comments
They are not actually removed just made invisible.
strange answer?! doesn't really help and isn't really what I asked about.
The question is why are they not "removed" (or invisible) when they are in unity?
In unity the suit is one mesh, which means I can not sub select them and make them invisible.
regards,
Peter
Either Unity or the FBX exporter are unable to handle the transparency. To actually remove them in Studio you would need to use the Polygon Group Editor Tool, right click on the mesh, Polygon Selection / Select / Surfaces, select all the leg surfaces. Once all the leg surfaces are selected right click again on the mesh select Polygon Visibility and Hide Selected. Now Polygon Editing and Delete Hidden Facet(s).
@jestmart
thanks,.. I'll give that a try tommorow (00.37 here)
regards,
Peter