Is there a way to turn "use limits" back on, globally?

I turned off "use limits" for several bones in my figure. What is the best/quickest way to turn them all back on, without having to individually go through each bone and rechecking the box? I ask, because I can't remember which bones I did this on, and I'd like to start over from scratch. 

Comments

  • Those ThingsThose Things Posts: 1,134
    edited August 2019

    Figured it out. For anyone searching for this answer in the future, here is how you do it:

    1. In your scene tab, select the hip node of your figure.

    2. Still in the scene tab, right click the selected hip node, and choose "select" then "select children".

    3 In the viewport, click on the small figure icon next to your figure, and select, "limits on (rotation)"

    That seems to do it.

    Post edited by Those Things on
  • ParadigmParadigm Posts: 421

    Additionally, you can do expand all then select everything and do the same if you truly want "globally"

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