Extract partial face morphs?

It's possible to use some character's mouth and the nose from another? 

Comments

  • cm152335cm152335 Posts: 421

    i don't thing so,
    but you can create any nose or mouth playing with "shaping"

    you need some parctice on DAZ, if you check you can do anything you want

  • If they are not HD morphs and theya re actual morphs, not controllers for other properties, you can do it with the Geometry Editor - select the areas you want to remove, convert the selection to Vertex Selection (right-click>Geometry Selection>Convert Selection), favourite the morph, right-click>Morph Editing>Removed Selected dekltas from Favourites as I recall) - that will give you a hard edge, and repalce the original morph - or you can export the moprhed figure as OBJ, add a dForm, give it a weight-map showing how you want it adjusted, then import the OBJ as a new morph with Morph Loader pro and use the Attenuate option to use your weight-mapped dForm - that can give a smooth transition, and a new morph, but an expression is likely to have lots of links to other morphs which will need reinstating where they still apply (and soem corrective morphs may in their turn need splitting).

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