How to add another daz character asset to use as a morph
Hi,
Sorry for the dumb question, but I see people having all these characters (assets) in of morph sliders, so they can mix them together.
I know how you do custom morphs by exporting to zbrush and back, etc.
But how do you add a native daz character asset as a morph?
Thank you.
Post edited by boumay on
Comments
It should be delivered that way, it will add the morph to the base figure.
Thank you
I may be misinterprettng the question here, but if the morph isn't showing up as a slider under the Shaping tab, it probably has the wrong path or hasn't been properly saved. Morph Loader Pro, by default gives the item a path that won't show up under the shaping tab. To fix this:
After loading the morph with Morph Loader Pro, select the item/figure and go to Parameters -> Morphs, or to whatever location it is saved to. Find your morph and click the gear icon to modify settings. The current path may be something like "Morphs/Morph Loader". Click the arrow next to it and navigate to "Actor/YourPreferredPathHere". The morph's path must start with "Actor/" to appear in the Shaping tab.
Now that it is in the Shaping tab, you need to save it as a morph with File -> Save As -> Support Asset -> Morph Asset(s). Navigate the tree to your morph and click the checkbox. It should now be available in the Shaping tab anytime you open Daz Studio.
Thank you for your detailled and useful answer.
Glad it helped.