dForce scene question

I could have sworn I had asked/answered this before but I can't remember the answer.

If I have a lot of objects in a scene and I don't want any of them visible in the simulation other than the objects involved in the dForce simulation (obviously), how can I mass select them? If I try shift-select or if I click on the root node and then select all children, I try to set them all to NOT visible in simulation and it doesn't happen. They remain visible. So I have to trawl through each and every item and switch it off (why on earth the DAZ people made the default ON I will never understand). I once requested a script from Casual (which he generously supplied) to do this (select "everything but") automatically but it seems that doesn't work now. All I can think of is that moving to the 4.11 General Release has changed the behaviour somehow.

Comments

  • In the Parameters pane option menu (the lined button in the top corner, or right-click the tab) make sure you have Consolidate Properties checked and Display Separate Items unchecked.

  • marblemarble Posts: 7,500

    In the Parameters pane option menu (the lined button in the top corner, or right-click the tab) make sure you have Consolidate Properties checked and Display Separate Items unchecked.

    There you go. I bet you have told me this before but I didn't remember. Old age and a lack of search skills - my fault, sorry. Must have been reset when I updated to 4.11 GR.

  • marblemarble Posts: 7,500

    OK, so another issue. 

    I have two figures in a scene and both are wearing dForce garments. I have draped one and clicked "Freeze" and then moved on to the other. However, I can't seem to stop both figures returning to Zero Pose when I click "Simulate". The freeze seems to freeze the clothers but not the figure. I know I could make the simulation start from the pose as it is rather than from zero but I need it to encounter a chair during the drape so it needs to "sit down" from standing. I just want the other figure to stay put and stay simulated.

  • The figure returning to the zero pose while simulating shouldn't affect the result of the simulation on its clothes once done. You could always use Edit>Figure>Memorise>Memorise Figure Pose on the one with the frozen clothing, then it would stay in pose throughout.

  • marblemarble Posts: 7,500

    The figure returning to the zero pose while simulating shouldn't affect the result of the simulation on its clothes once done. You could always use Edit>Figure>Memorise>Memorise Figure Pose on the one with the frozen clothing, then it would stay in pose throughout.

    It doesn't change the result of the simulation on the other figure but the other figure also returns to zero pose so that when simulation starts, both are stepping through the simulation stages. This, to my mind, slows the whole process. The whole process of selectability with dForce is inefficient, to my way of thinking. It all seems to be designed to make it tedious.

  • marble said:

    The figure returning to the zero pose while simulating shouldn't affect the result of the simulation on its clothes once done. You could always use Edit>Figure>Memorise>Memorise Figure Pose on the one with the frozen clothing, then it would stay in pose throughout.

    It doesn't change the result of the simulation on the other figure but the other figure also returns to zero pose so that when simulation starts, both are stepping through the simulation stages. This, to my mind, slows the whole process. The whole process of selectability with dForce is inefficient, to my way of thinking. It all seems to be designed to make it tedious.

    It will have minimal impact on speed - the updating the pose is very light comapred to the simualtion of the active items.

  • marblemarble Posts: 7,500
    marble said:

    The figure returning to the zero pose while simulating shouldn't affect the result of the simulation on its clothes once done. You could always use Edit>Figure>Memorise>Memorise Figure Pose on the one with the frozen clothing, then it would stay in pose throughout.

    It doesn't change the result of the simulation on the other figure but the other figure also returns to zero pose so that when simulation starts, both are stepping through the simulation stages. This, to my mind, slows the whole process. The whole process of selectability with dForce is inefficient, to my way of thinking. It all seems to be designed to make it tedious.

    It will have minimal impact on speed - the updating the pose is very light comapred to the simualtion of the active items.

    Ok, I had the impression it slowed it down but perhaps not.

  • eshaesha Posts: 3,247

    I like to put things into groups and hide/unhide them as needed. So I can have only those things visible I want to run a sim on.

  • marblemarble Posts: 7,500
    esha said:

    I like to put things into groups and hide/unhide them as needed. So I can have only those things visible I want to run a sim on.

    I did wonder about this. I must try it later but I was under the impression that making the group NOT "visible in simulation" was not enough - I thought that I had to go in and check each object within the group. Although this impression could be linked to the initial question in this thread where I forgot to uncheck the "Display Separate Items" parameter.

Sign In or Register to comment.