How can I add a shader to something in the surface tab?
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Hello all!
I'm having a small problem here in Daz... I'm rendering using 3Delight and everytime I render a window, with some glass, the glass looks kind of transparent, but it look dark grey (like you can see in the render preview in the image)! Kind of like if light wasn't passing thru it properly... I've had this problem before using 3Delight, I just selected the item in the scene menu and added a glass shader mixer... But this time, the glass window isn't selectable in the scenes tab, it's only in the surface tab...
How can I add a shader mixer to something in the suraface tab? I've tinkered around with the surface options of the glass window, but it still renders grey! Anybody can shine some light on this subject please? :/
P.S. I'm using the Cozy Bedroom for the scene...
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Comments
Might be more useful to turn the opacity of the "window panes" up to 100, then insert a primitive cube shaped into a pane of glass, and slap the glass shader on that. That's the only fix I can think of that might work, using just DS for the problem.
When I put the opacity cutout to the minimum it still looks grey, and when it's in the maximum, it looks grey but with reflectivity...
You said you were rendering with 3DL, but the surface settings you're showing use iray uber shader, and cutout opacity is definitely an Iray setting, not a 3DL one. This is the reason it won't render as expected, you need to apply a 3DL shader to the surface.
Well if you use IRay Uber with 3DL (as your screenshot shows) you will get unpredictable results;)
The shader in your content library should be caustic glass for 3DL. With the figure selected and the surface selected in the surface pane just double click to apply. Should work. Or you can just apply the DS default shader that renders much faster, adjust opacity, diffuse color/strength and add reflection strength.
You're talking about shader mixer...by that, do you simply mean shader or are you actually referring to a shadow mixer network? The caustic glass is actually just that, you can edit the network in the shadow mixer pane. Just bear in mind that for what you want to do the caustic glass shader is probably over kill, it can produce "true" caustics when used with a proper caustics camera and a caustics spotlight, if you're prepared to face very long rendertimes:)
You probably mean down to 0? To make it invisible?
Yeah, herp derp moment lol.