Geometry-Primitive Editing Question
tomlongmacon
Posts: 54
in New Users
I've attached the shape I'm working on, developed from primitives. What I'm wondering is if I can combine this into a single object and "lose" the intersecting polygons where the spheres enter the cylinder. I wish we had Boolean Addition-Subtraction.. any help would be greatly appreciated.
TL
Capsule Mesh.PNG
824 x 544 - 67K
Comments
yup! You can use the geometry editor tool to select and delete the intersecting polygons. To combine them into a single object, export them at base resolution as .obj, then reimport and convert to SubD if needed.
Thanks! I'll try that after work.. Any ideas on optimum number of faces on the sphere primitives (to avoid faceted look)?
Hmm, I'd say, for a perfectly smooth sphere, maybe 128 segments/sides. Might get away with less, though.
72 (I also like to make the number of segments an even divider of 360) segments is more then enough to get a smooth sphere. Exporting to object will make the multiple primitives a single object but it will not weld the vertices of the primitives together.
I got it, thanks for the help!