Geometry-Primitive Editing Question

I've attached the shape I'm working on, developed from primitives. What I'm wondering is if I can combine this into a single object and "lose" the intersecting polygons where the spheres enter the cylinder. I wish we had Boolean Addition-Subtraction.. any help would be greatly appreciated.

 

TL

Capsule Mesh.PNG
824 x 544 - 67K

Comments

  • Sven DullahSven Dullah Posts: 7,621

    I've attached the shape I'm working on, developed from primitives. What I'm wondering is if I can combine this into a single object and "lose" the intersecting polygons where the spheres enter the cylinder. I wish we had Boolean Addition-Subtraction.. any help would be greatly appreciated.

     

    TL

    yup! You can use the geometry editor tool to select and delete the intersecting polygons. To combine them into a single object, export them at base resolution as .obj, then reimport and convert to SubD if needed.

  • Thanks! I'll try that after work.. Any ideas on optimum number of faces on the sphere primitives (to avoid faceted look)?

     

  • Sven DullahSven Dullah Posts: 7,621

    Thanks! I'll try that after work.. Any ideas on optimum number of faces on the sphere primitives (to avoid faceted look)?

     

    Hmm, I'd say, for a perfectly smooth sphere, maybe 128 segments/sides. Might get away with less, though.

  • jestmartjestmart Posts: 4,449
    edited August 2019

    72 (I also like to make the number of segments an even divider of 360) segments is more then enough to get a smooth sphere.  Exporting to object will make the multiple primitives a single object but it will not weld the vertices of the primitives together.

    Post edited by jestmart on
  • I got it, thanks for the help!

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