How do I fix this

The short of it is this.

Making my own textures for G2F genitals this is the issue that I am having see attached picture.

Want to get rid of the grey seams.

Shaders are matched up

any advice you can give would be awesome, am still pretty new to making customs

Created_texture.png
600 x 400 - 295K

Comments

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Are they conformed? Looks like the geograft my not be culling faces but it's hard to tell.

  • edited December 1969

    As far as I can tell it is, I have it "fit to" G2F if there was more then that to conform it to G2F then I totally missed it.
    I have used poser more then daz so it wouldn't surprise me.

    The only thing I can add that might help is in daz preview the textures match up and look fine.
    Once I turn the change the angle of the camera to the side of the figure a grey film appears over the whole genital area.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Matari81 said:
    Shaders are matched up

    Sure about this? I've found the shaders not matching is very easy to do without noticing when applying to geografted anatomical bits. Copy/pasting the base texture from e.g. the hip doesn't work if the texture uses something like UberSurface or SSS, you must apply the base texture to both the figure and the geograft from the content tab.
  • edited December 1969

    The process in which I made the texture is this.

    Loaded the figure texture from a character that I have in my library and the template for the gens into photoshop.
    I made a clipping mask of the figure texture onto the template, filled in the holes on the template.
    Created the bump and spec maps from the new texture on the template.

    A question that did come to mind tho, If the bump and spec maps are different on the figure and the genital figure would that affect the render as I have shown.

    If so would remaking the bump and spec maps for both so they match up change anything?

    Also to note that the genital figure has way less options in the surface tab in Daz then say the original hip it replaces on the G2F.

    I have tried a copy and paste from the figure to the gens at which point it does give the rest of the options like the original hip, but in a render the texture I created for the gens shows up a lot brighter then the render shown above. Kinda like having 1 part of the texture on a figure SSS and the rest of it isn't.

    That is the best way I can explain it, and yes I have checked the SSS options on both figures and matched the shaders.

    Not sure if this helps at all to solve this, am really new to creating custom items for figures.

  • Richard HaseltineRichard Haseltine Posts: 100,941
    edited December 1969

    You need to apply the same base sahder to the genital as is applied to the hip skin before you copy and paste - you can see what is in use by selecting the hip skin on the figure, then looking at the top of the Surfaces pane just above the surface list in the Edit tab.

  • edited December 1969

    The shader base for both the gens and the G2F are set to AoA.

    First image is default load with shader base matched up.

    The second is with shader scale on the gens reduced from .5 to .1 seems to just about remove the grey seams.
    Tried reducing it a bit father but not much change after that.

    Its improved but the seams are still there and the texture isn't matching up with the original figure still.

    Created_texture_2.png
    800 x 500 - 480K
    Created_texture.png
    800 x 500 - 478K
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