Morph problem.

Hi 

I'm looking for some help with transfering some unique morphs in Daz. I try to follow instructions from the forum and from some youtube tutorials but I always get this error ''Geometry did not match, failed to create morph''. It seems not only do I get this error with custom objects and models but also with daz figures.

PS: I had been searching for tutorials on google but I  didn't find anything useful. I've decided to ask for help here. I'm a begginer trying to learn how to transfer morphs into daz.

Comments

  • Which figure? Was the mesh exported at base resolution? If it is Genesis 8, or using add-ons/grafts, had you removed things like the lashes and brows?

  • Which figure? Was the mesh exported at base resolution? If it is Genesis 8, or using add-ons/grafts, had you removed things like the lashes and brows?

    I want to transfer some unique morphs from a custom character that isn't a daz model into daz on a genesis 8 male. I tested on Eva 7 to try to change her apparance and that works fine but I'm interested on a custom character to bring it's morphs into daz but when I do this I get this error'' Geometry did not match, failed to create morph.

    I already removed accesories, eyebrows, eyelashes and set the genesis 8 male to base resolution  but it doesn't work.

  • LeanaLeana Posts: 11,693

    I’m not sure which tutorials you’ve been watching, but you  can’t create a morph directly from a totally unrelated mesh, a morph is created from a version of the same mesh where vertices have been moved.

    You might be able to project the shape on the target figure using a variation of the methods used to transfer morphs between the various generations of Genesis figures, but there’s no guarantee the results would be good.

  • azazelsteiner6azazelsteiner6 Posts: 70
    edited September 2019
    Leana said:

    I’m not sure which tutorials you’ve been watching, but you  can’t create a morph directly from a totally unrelated mesh, a morph is created from a version of the same mesh where vertices have been moved.

    You might be able to project the shape on the target figure using a variation of the methods used to transfer morphs between the various generations of Genesis figures, but there’s no guarantee the results would be good.

    Thanks. I'd like to try but how can I do this?

    Post edited by azazelsteiner6 on
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