[SOLVED] Grass Poke through
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Working on a render and every time I get it "perfect" I notice, hours into the render, the grass is poking right through the feet. Is there any way to keep that from happening? Right now my only work around is to get small bits of grass right up next to the feel and in front of the feet so you don't notice... but there still always the one random blade of grass.
Post edited by Coryllon on
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A quick fix for it is to finish the poke through render, then do a spot render of the foot area after with the grass turned off, then blend it out in post.
Before the render, you can use the geometry editor to make that one blade of grass invisible.
I have to do this a lot.
I just tried it with the megapack, and it works great.
Select the grass group.
Move your viewpoint close enough to see individual blades.
Alt+Shift+G to select Geometry editor.
Holding Ctrl, right-click once on each offending blade of grass.
Click Ctrl+Shift++ (Ctrl plus Shift plus +) until visible parts of blades are highlighted.
Right click on scene, select Geometry Visibility, then select Hide Selected Polygon(s).
Grass B Gone.
If you want them permanently gone, then right click again, select Geometry Editing, then Delete Hidden Polygons.
Warning: Geometry Editor is broken in one respect: If you have duplicate grass sections, this will affect them all in the same way.
So if you have three "Cushion Tall Normal"s in the same scene, all three will lose the same bits that you remove from one.
OMG, As soon as I get done with my day job I'm trying this... This could save me HOURS of work. I learned a new trick. Live is good, learned something new with my Going to try this as soon as my day job is done... This could save me HOURS of work. I learned a new trick. Live is good.
Geometry Editor is your friend.
It will only affect your object in your scene. If you create another scene with the same object it will be complete. The trouble is only for multiple same objects in the same scene: what you are doing for one object is affecting the others.
Yes I confirm : geomerty editor is your friend !!
I have enough blades of grass in the scene I think no one will notice, not even me, and I had to restart the render on the scene 6 times yesterday because I found minor mistakes that I confirmed to day on the old one that one one else would have ever noticed...
Last question I think... Will the delete feature delete them on ALL hidden or just all hidden of that type; tuft3Tall for example
#ocdistheworst
Not sure to understand : in geometry editor, you select the vertices , made them invisible. You can do it as many times as required. Delete hidden poly will delete all of them for you current selected object.
You can select vertices assigned to different materials with the same selection
Ok so for every object then, I will have to delete them. I can't delete all hidden objects, globally with one click?
If you are talking about vertices from the object: as the geometry editor works object by object the delete operation must be done for each one.
If your object contains thousand blades of grass:, you can select all the blades you need and make only one delete. If you have one object for each blade (I doubt) it will be less fun!
ok think it I got it also apparently with it selected you can hold CTRL the left mouse button and drag it over all the areas you want to select. That was a time saver.