[Solved] Ongoing Lighting Room Problem (Getting Crystal Clear Renders?)

mwokeemwokee Posts: 1,275

Recently purcahsed "Autopsy" which is essentially a room. When I render the surfaces of everything is a bit fuzzy and grainy. This isn't a problem with the product, it's me, because the promo images are crystal clear (https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01-autopsy-daz3d.jpg) and I have the same issue with all products in rooms. So I'm not understanding something with lighting, any guidance is appreciated.

Post edited by mwokee on

Comments

  • fastbike1fastbike1 Posts: 4,078

    hard to help without any idea of your scene, render settings, lighting etc.

  • mwokeemwokee Posts: 1,275

    I hope this helps. If you look at the link above and this image you can see a huge difference in quality. Could it be something else other than lighting?

     

     

    Room Problem.jpg
    1500 x 1125 - 2M
  • TheKDTheKD Posts: 2,700

    Are you changing the render settings to allow more time and iterations, or just rendering at default settings?

  • mwokeemwokee Posts: 1,275
    edited August 2019

    Default settings to start but if I knew what I was doing I wouldn't be asking. What buttons should I be pressing? I try different things but it's apparent I am trying the wrong things.

    Post edited by mwokee on
  • TheKDTheKD Posts: 2,700
    edited August 2019

    OK, render have three different settings that tell it to stop, and the first one it reaches will stop it. They are all in the progressive rendering section of the render settings. The first one is the max time setting. You can either give it more time, or turn it to 0 to make time not a trigger anymore. The second trigger is max samples, you can crank it up to max, and if needed, click the little gear icon next to it, then go to parameter settings, and make that max on the slider even higher. The third trigger is render quality, you can either crank that up higher, and crank up the convergance ratio to 99.5, or turn quality off, and it won't be a trigger anymore. Normally I would have some screenshots to help, but a render is cooking now, so I can't. If needed after it's finished, I can add them.

    Oh, another tip I wish I knew when I started. On the left side of the render window, there is a little rectangle with two lines. If you click that, a panel will pop up, in there you can crank settings up higher, then click resume after a render is "finished", to get it rendering where you left off, instead of starting at iteration one again!

    Post edited by TheKD on
  • marblemarble Posts: 7,500
    TheKD said:


    Oh, another tip I wish I knew when I started. On the left side of the render window, there is a little rectangle with two lines. If you click that, a panel will pop up, in there you can crank settings up higher, then click resume after a render is "finished", to get it rendering where you left off, instead of starting at iteration one again!

    Nice tip, thanks. I know about the pull-out panel but didn't realise it could be used to prolong the render.

  • mwokeemwokee Posts: 1,275

    Thanks, I'm getting much better results now. Is there a recommended "sweet spot" with the settings? I'm also thinking I need to learn camera settings too, having a proper focus probably would make it even better. A topic for another day.

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