i have Daz3D downloaded and created a figure , what's more ??
alvinlohjinxian
Posts: 0
i successfully created a figure and basic things .... but now i want to create architecture background like a building etc , how can i do that ??
and how to make the figure face have more texture ?? because the default rendering engine make my figure just plastic looking .
i went to the gallery and saw many fantastic artwork with superb textures and hair details , how do i do that ??
Thanks .
Comments
The best way is to browse through the DAZ 3D store and see what buildings and environments are for sale. Most products in the DAZ 3D store will work in Daz Studio, just make sure that they state Daz Studio in the Software compatibility line on the store page.
As to making your figures look more realistic, this is done by applying a character and texture, there is I believe only one texture built into the standard download of DS and Genesis essentials, but again there are many in the store to choose from.
added to what chohole said...about 2 or 3 months of learning too. Don't expect mind blowing images from the start.
Yes, that's what we are here for, to help you get to grips with your new software, and get the best out of it.
If you show us an attached image of what you have already, and specify how you want to make it better, then we can help you easier.
i know i can buy stuff like texture etc on daz3D home but i don't want to buy them , i want to create the texture and building myself :D so its there anyway to do it ? thanks regardless
DAZ Studio is not a modeling program. You need Blender or Hexagon or another modeler for that. To create textures you need the Template map of the Item you wish to texture. You can also Edit the textures you have and save them as NEW textures to use. Most texturing is done in a 2D art program. Any will do, the skill will need to come from you.
then what is bryce 7 pro for ??
Sort of a mix of it all. But in truth dedicated software is a better choice because they were designed to do the one thing. Be each person has their own way to work. If it works for them it works...
could you teach me how to get template map and building tools etc ? thx i am really new in this...
Photoshop CS2 seems to be a free download, do a search for it. Please check and confirm that it is intended to be free by adobe. If its not there is a free program called Gimp for editing photos and things. You may need to dig up an old version of this that supports graphics tablets better than the new windows version of Gimp currently does. That is if you need pressure sensitivity with your pen. Google is your friend! If you have purchased a product here you may be able find a free template and download it for the product to work with. If you are creating your very own texture, you tell your 3d program how to map the object and to generate a texture map in the 3d program. To edit the texture more you use Gimp or Photoshop, or TwistedBrush, or Corel Painter or something like that.
Blender is a free 3d modeling program. Many people do not take to 3d modeling like a duck to water, myself included. I have Blender installed but have yet to model my very own blob with it. I don't want to discourage you, but it takes most people a little time and practice to be able to model things with a 3d program. Hexagon is free and there are good tutorials on it at Geeksatplay. You can also find Blender tutorials. Again, google is your friend.
Bryce 7 is good for making landscapes and outdoor scenes, but I think hexagon or blender would do a better job on a building.
Once you try your hand at making a model and coloring it, you may find it takes you some time to do this. That is why the models on this site have so much value because of the time and tools it would take to do this yourself. But if you do take to 3d modeling like a duck to water, consider becoming a merchant and sharing all that hard work!
If you don't have the time to use google to learn a bit about these tools and things and watch some tutorials, you might want to reconsider going the do-it-yourself route. I'm a newbie myself, but I do know there is a big difference in turning the morph dials on a ready made model and making one and getting it colored. I really don't wish to discourage you though. I think its great you want to learn to make models. Look into some of the programs I mentioned and don't give up. Good luck!
To the OP: It's easy enough to make simple textures, but things like skins can be quite a challenge if you're entirely new to the concept. Aside from making the texture look believable, it also needs to match up along its many seams, and across multiple texture maps. A difficult and time-consuming task for which I am glad there are people out there far more talented than I who put these together.
A lot of items purchased from the store also include texture templates which basically show the UV map flattened out in image form. A UV map is what tells the program where find the right colour by matching up the position on a texture map with the right polygons on the mesh. There's a lot to digest for someone completely new to it, so I'd suggest starting at the bottom with some basic tutorials and working your way up.