Saving Dforce Animations

I have a dForce simulation that looks great on frames 300-600. The problem is, I need the character to move on frames 1-300 along with the dForce simulation.

To shift the characters frames, I just use Keymate. That works. However, I can't figure out how to move the Dforce clothes simulation to the beginning of the timeline.

What is the best way to do this, other than moving the original character movements to frame 1 and rerunning the simulation (I really like what I have already, so this would be my last resort).

 

Comments

  • Sven DullahSven Dullah Posts: 7,621

    I have a dForce simulation that looks great on frames 300-600. The problem is, I need the character to move on frames 1-300 along with the dForce simulation.

    To shift the characters frames, I just use Keymate. That works. However, I can't figure out how to move the Dforce clothes simulation to the beginning of the timeline.

    What is the best way to do this, other than moving the original character movements to frame 1 and rerunning the simulation (I really like what I have already, so this would be my last resort).

     

    Unfortunately I dare say it's not possible with the current dForce implementation. The only workaround I can offer is to use dForce to make one or more morphs, then you have the ability to edit the keyframes of those morphs. Maybe this problem will be adressed in future updates...as for now, using dForce in animation is not very practical, to say the least.

  • Thanks @Sven Dullah,

    I noticed a hidden parameter in Simulation that will specify frames, maybe that will help when I redo the simulation at the right keyframes.

  • Sven DullahSven Dullah Posts: 7,621

    Thanks @Sven Dullah,

    I noticed a hidden parameter in Simulation that will specify frames, maybe that will help when I redo the simulation at the right keyframes.

    Really? Please share your findings:)

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