Animation IK System Problem. Why ?

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Comments

  • wolf359wolf359 Posts: 3,828

    Technically there's no need to a rig for posing, that's what dynamic ik is for, to avoid building a rig.

    If your primary usage is Character animation you are correct.

    However a Dynamic IK system in Daz studio without the still"posing tools" would not go over well with the majority of the user base who only use still poses

    Daz' s problem is that they are adding animation tools in an Ad hoc fashion that actually compete with each other for control over the animation Data being generated with Zero documentaion for their newbie animators.
     

  • rillarilla Posts: 57

    moreffector_3290526 said:

    Hey hi.
    I want to ask something about Daz animation system.


    When i want to start making animations with Daz, i can not use IK system correctly. Characters feet and hand always moving with body. Not pinning on ground.
    Of course, i know Daz has a pin system but, i dont say that. I want to use like poser or like Maya IK system. 


    Select the "hip" and moving down. Legs and knees doesn't stable. Everything moving down.. And i can not make animations with Daz.
    Please update this or fix that. AniMate2 or keyMate not fixing.. I want to walk animation step by step but i cant. This is very simple. Daz is a great software but we want to make animations.. 


    Poser is more more simple. But animations / IK system very good. Working like Maya (basicly)
    Please, someone make an update or fix :)

    Anyone know how can i fix ?

    I know this is an old thread and I don't know if you found a solution, but if you were using Genesis 3 or 8, try locking the XYZ translations and rotations on the ik chains while your animating/setting keyframes. Once you've finished removing your keyframes, unlock the XYZ translations and rotations on the ik chains.   

  • tfistfis Posts: 129

    rilla said:

    moreffector_3290526 said:

    Hey hi.
    I want to ask something about Daz animation system.


    When i want to start making animations with Daz, i can not use IK system correctly. Characters feet and hand always moving with body. Not pinning on ground.
    Of course, i know Daz has a pin system but, i dont say that. I want to use like poser or like Maya IK system. 


    Select the "hip" and moving down. Legs and knees doesn't stable. Everything moving down.. And i can not make animations with Daz.
    Please update this or fix that. AniMate2 or keyMate not fixing.. I want to walk animation step by step but i cant. This is very simple. Daz is a great software but we want to make animations.. 


    Poser is more more simple. But animations / IK system very good. Working like Maya (basicly)
    Please, someone make an update or fix :)

    Anyone know how can i fix ?

    I know this is an old thread and I don't know if you found a solution, but if you were using Genesis 3 or 8, try locking the XYZ translations and rotations on the ik chains while your animating/setting keyframes. Once you've finished removing your keyframes, unlock the XYZ translations and rotations on the ik chains.   

    What do you mean with "locking translations"?
    Pinning the bones?

  • rillarilla Posts: 57
    tfis said:

    rilla said:

    moreffector_3290526 said:

    Hey hi.
    I want to ask something about Daz animation system.


    When i want to start making animations with Daz, i can not use IK system correctly. Characters feet and hand always moving with body. Not pinning on ground.
    Of course, i know Daz has a pin system but, i dont say that. I want to use like poser or like Maya IK system. 


    Select the "hip" and moving down. Legs and knees doesn't stable. Everything moving down.. And i can not make animations with Daz.
    Please update this or fix that. AniMate2 or keyMate not fixing.. I want to walk animation step by step but i cant. This is very simple. Daz is a great software but we want to make animations.. 


    Poser is more more simple. But animations / IK system very good. Working like Maya (basicly)
    Please, someone make an update or fix :)

    Anyone know how can i fix ?

    I know this is an old thread and I don't know if you found a solution, but if you were using Genesis 3 or 8, try locking the XYZ translations and rotations on the ik chains while your animating/setting keyframes. Once you've finished removing your keyframes, unlock the XYZ translations and rotations on the ik chains.   

    What do you mean with "locking translations"?
    Pinning the bones?

    I mean lock the the x,y,z translations and rotations of the ik chains. Then G8's feet stay in place while animating. Once you're finished animating, unlock the xyz translations and rotations. Everything should stick.
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