why did my dforce rope BOOM ?

Hi everyone ,I has a problem in dforce rope , pls look the pics..

I have succeed in a few days ago in anther scene.

But this time , it boom.. 

what wrong did I do ?

 

01.png
1919 x 1032 - 65K
02.png
1918 x 1038 - 64K
03.png
1920 x 1030 - 110K
04.png
1909 x 1022 - 210K
05.png
1916 x 1029 - 195K

Comments

  • it goes normal at first few seconds ,but then it boom....

    later, I think ,is it because I scale the rope to fit my two points'distance ?

    so I go back to reset the scale of the rope ,then it goes right .

     

    So....in simulation , we could not change the scale of the rope????

     

    06.png
    1900 x 1018 - 108K
    07.png
    533 x 426 - 19K
  • nonesuch00nonesuch00 Posts: 18,316

    Go to the surfaces tab & turn off 'self-collide for all it's surfaces I think is most likely to fix the problem you had.

  • kyoreona said:

    it goes normal at first few seconds ,but then it boom....

    later, I think ,is it because I scale the rope to fit my two points'distance ?

    so I go back to reset the scale of the rope ,then it goes right .

     

    So....in simulation , we could not change the scale of the rope????

     

    Do you get warnings about spring lengths being less than the offset value when the simulation starts?

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