WolfBeast for G8M [commercial]

WolfBeast

https://www.daz3d.com/wolfbeast-with-dforce-hair-for-genesis-8-male

There is a new Horror in the forest. A giant Wolf Beast creature is on the prowl. Not your normal werewolf, this creature is a true monster.

The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism. This set uses Dforce hair for new levels of realism.

 

  • Product Includes
    • One WolfBeast Character Preset
    • One Dforce Fur Preset
    • One Wolf Tail Geograft (with easy pose dials)
    • One WolfBeastFull Body HD Morph
    • One WolfBeast Shaping Preset
    • Three WolfBeast Full Body Material Presets including fur and anatomical elements
    • Five Eye Material Presets
    • Includes Iray Material Presets and 3Delight Material Presets

 

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Comments

  • Great looking character

  • Excellent in almost every way except the tail, which, instead of being a continuation of the spine, appears to sprout from the lumbar region.

  • Great sculpt, and that fur is gorgeous!!! Are we able to use d force on that fur to make, say, his facial fur blow in the wind?

  • RawArtRawArt Posts: 5,959
    jedijudd said:

    Great looking character

    Thank You

  • RawArtRawArt Posts: 5,959
    edited September 2019

    Excellent in almost every way except the tail, which, instead of being a continuation of the spine, appears to sprout from the lumbar region.

    Do you make this comment without actually looking at the character?

    Because given the anatomical shape of this beast, the tail was in fact designed to grow where it would make the most sense.

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  • RawArtRawArt Posts: 5,959

    Great sculpt, and that fur is gorgeous!!! Are we able to use d force on that fur to make, say, his facial fur blow in the wind?

    The hair is able to be dforced....it is too short for a big effect, but it should blow around.

  • When I saw this Rawn, I just HAD TO HAVE IT !!!!  This is one amazing character, I'm proud to have it in my RawArt collection!

    Two thumbs up buddy!

    Greetz,
    Antonio

  • RawArtRawArt Posts: 5,959

    When I saw this Rawn, I just HAD TO HAVE IT !!!!  This is one amazing character, I'm proud to have it in my RawArt collection!

    Two thumbs up buddy!

    Greetz,
    Antonio

    Thanx Antonio :)

  • I bought this as soon as I saw it this morning.  Only had a short time to try the figure out, but he looks fantastic.  He's definitely going to feature in my annual Halloween renders this year.  Great work, RawArt.

  • RawArtRawArt Posts: 5,959

    I bought this as soon as I saw it this morning.  Only had a short time to try the figure out, but he looks fantastic.  He's definitely going to feature in my annual Halloween renders this year.  Great work, RawArt.

    cool...look forward to seeing where he prowls

  • RAMWolffRAMWolff Posts: 10,249

    Looks pretty much what I imagined a true Wolfman would look like.  I snatched him up along with both of Joe Quicks offerings today . Thanks for making him Rawn!  This has turned out to be one of the BEST sales periods DAZ has turned out in a good long while.  Great offerings and good prices.  

  • RawArtRawArt Posts: 5,959
    RAMWolff said:

    Looks pretty much what I imagined a true Wolfman would look like.  I snatched him up along with both of Joe Quicks offerings today . Thanks for making him Rawn!  This has turned out to be one of the BEST sales periods DAZ has turned out in a good long while.  Great offerings and good prices.  

    Glad you like him :)

  • QuasarQuasar Posts: 651

    i don't know. He's not really wolf enough... or maybe he's not man enough... or maybe he's not ape like enough... Just kidding! He's awesome! Another great RawArt creation :D 

  • He is awesome - and the real clincher for me was 3DL materials!  Thank you!!!!

  • RawArtRawArt Posts: 5,959
    edited September 2019

    Thanx guys...look forward to seeing what you come up with for this critter

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  • Given that the shot you just posted isn't on the product page, I could hardly have seen it, could I? I was going off promo 2, which I can now see gives a false impression of how high up the tail emerges. I apologise for implying you had give little thought to the placement of the tail.

  • riftwitchriftwitch Posts: 1,409
    Is it necessary to use dforce to get good results? I'd like to pick this handsome fellow up, bud dforce is incompatible with my video card, so I thought it best to check before spending money on it.
  • RawArtRawArt Posts: 5,959
    riftwitch said:
    Is it necessary to use dforce to get good results? I'd like to pick this handsome fellow up, bud dforce is incompatible with my video card, so I thought it best to check before spending money on it.

    It depends what you consider good results.

    You do not have to simulate the hair, if that is what slows you down. But if you cannot load the hair at all, then it will look like this:

    Which still looks cool, just not as fluffy

     

     

  • mwokeemwokee Posts: 1,275

    I purchased this and am happy with it but it would have been nice if the tail could be hidden with one click.

  • RawArtRawArt Posts: 5,959
    mwokee said:

    I purchased this and am happy with it but it would have been nice if the tail could be hidden with one click.

    There really is no way to do that since at the very least the tail is two parts, the geometry and the fur.

  • tkdroberttkdrobert Posts: 3,577

    Can you put cloths on this dude?  Does Dforce push down the hair when he has cloths on?  I don't have any d-force hair products yet.  I'm looking to do a Wookie like character.

  • RawArtRawArt Posts: 5,959
    tkdrobert said:

    Can you put cloths on this dude?  Does Dforce push down the hair when he has cloths on?  I don't have any d-force hair products yet.  I'm looking to do a Wookie like character.

    The hair will poke through clothes, but you can turn off sections like you would any other figure. It wont work for all situations, but gives a good base.

  • tkdroberttkdrobert Posts: 3,577
    RawArt said:
    tkdrobert said:

    Can you put cloths on this dude?  Does Dforce push down the hair when he has cloths on?  I don't have any d-force hair products yet.  I'm looking to do a Wookie like character.

    The hair will poke through clothes, but you can turn off sections like you would any other figure. It wont work for all situations, but gives a good base.

    Hmm, turning off the hair might work if I put pants on him, but maybe not a harness or chest strap.

  • RawArtRawArt Posts: 5,959

    If poke-through is really bad then you can always spot render the area with the hair off, and layer it in photoshop , masking off the areas where you want no poke through

  • Oso3DOso3D Posts: 15,045

    Two options I can think of:

    What RawArt said

    Use Substance Painter or something to do an Ambient Occlusion map. Basically, the parts covered by clothing will be masked. Clean up the result, plug it into PS Generated Hair Scale.

     

  • tkdroberttkdrobert Posts: 3,577
    RawArt said:

    If poke-through is really bad then you can always spot render the area with the hair off, and layer it in photoshop , masking off the areas where you want no poke through

    I have yet to master masking in Photoshop.

  • tkdroberttkdrobert Posts: 3,577
    Oso3D said:

    Two options I can think of:

    What RawArt said

    Use Substance Painter or something to do an Ambient Occlusion map. Basically, the parts covered by clothing will be masked. Clean up the result, plug it into PS Generated Hair Scale.

     

    I have Photoshop, but not Substance Painter.  I'm not sure I understand what an Ambient Map is.

  • RawArtRawArt Posts: 5,959
    tkdrobert said:
    RawArt said:

    If poke-through is really bad then you can always spot render the area with the hair off, and layer it in photoshop , masking off the areas where you want no poke through

    I have yet to master masking in Photoshop.

    https://www.youtube.com/channel/UC47XN5bhLTBH5TRFyKaUpKg

    should help

  • Sfariah DSfariah D Posts: 26,548

    Way cool!  Might work for some of my werewolves but not my main girl.  Now I wonder what a female RawArt werewolf gal would look like.

  • RawArtRawArt Posts: 5,959

    Way cool!  Might work for some of my werewolves but not my main girl.  Now I wonder what a female RawArt werewolf gal would look like.

    She would look like this

    https://www.daz3d.com/werwulf-for-genesis-8-female-s

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