Texture Atlas doesn't know how to work with the G8s UDIM UV mapping. If export out the base figure in object format and select Collapse UDIM (I think thats what it is called, don't have Studio open) you can use that object to add a new UV set that Texture Atlas can use.
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Please give more information on the issue.
Hi Richard,
Yes, in the screenshot you can see the wireframe only in the face, the rest of the body is missed so the Texture Atlas can't work correctly.
I recorded a video for see the result.
https://www.youtube.com/watch?v=-TvpXtIxG_8
Regards.-
Texture Atlas doesn't know how to work with the G8s UDIM UV mapping. If export out the base figure in object format and select Collapse UDIM (I think thats what it is called, don't have Studio open) you can use that object to add a new UV set that Texture Atlas can use.
I once made a youtube video about what I guess you trying to do.
PS. activate subtitles/closed captions to read the video instructions.
Thanks! I missed the part of select the UVs. Now Works!
I have some questions:
Texture Atlas always reduce the texture quality, Exist a better setting?
I can't do a texture atlas for the Eyes+EyeMoisture+Cornea. Exist a way for do this?
Have you a idea if exist a way for combine materials?
Regards.-
Como resolveu o problema no genesis 8 o meu noa carrega.