Stop characters/objects from clipping through the floor

Real quick: is there any way to stop my models from "phasing" through the floor/ground of the environment? Does Daz have any physics presets or way to make something solid and non-permeable?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754

    Nope. DS has a simple form of collision which might help, but you need to add a smoothing modifier to the obejct to add the collision. You'll need a game engine like Unity or Unreal for real time physics though..

  • Nope. DS has a simple form of collision which might help, but you need to add a smoothing modifier to the obejct to add the collision. You'll need a game engine like Unity or Unreal for real time physics though..

    Dang. Oh well, I'll live with it. Thanks for the thorough answer!

  • Collision can help, but only after you've already carefully lined up the object with the floor very closely. It won't stop the object/figure itself from falling too far beneath the other object, but it will push part of the mesh away from the colliding object. Think something more akin to soft body physics than gravity. While it's not ideal, it can work pretty well even for things that should not squish (such as shoe soles) if you placed the figure close enough. Also helpful when characters are physically interacting and you don't want them to clip through each other.

    To use the smoothing modifier's collision feature: Select the item then go to Edit -> Figure/Object -> Geometry -> Add Smoothing Modifier. Then go to the Parameters tab and look under ItemName -> General -> Mesh Smoothing. Set Collision Item to the floor or other object/figure, and adjust Collision Iterations as needed.

  • Collision can help, but only after you've already carefully lined up the object with the floor very closely. It won't stop the object/figure itself from falling too far beneath the other object, but it will push part of the mesh away from the colliding object. Think something more akin to soft body physics than gravity. While it's not ideal, it can work pretty well even for things that should not squish (such as shoe soles) if you placed the figure close enough. Also helpful when characters are physically interacting and you don't want them to clip through each other.

    To use the smoothing modifier's collision feature: Select the item then go to Edit -> Figure/Object -> Geometry -> Add Smoothing Modifier. Then go to the Parameters tab and look under ItemName -> General -> Mesh Smoothing. Set Collision Item to the floor or other object/figure, and adjust Collision Iterations as needed.

    This is HUGE! Thank you!

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