Transfer Utility without "Fit to Source Figure" doesn't work
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Hello!
I have imported a jacket as an OBJ.
I want to turn this OBJ into a cloth that conforms and moves along with my Genesis 2 Female model. The Genesis 2 Female model has a full body morph.
When I use the "Transfer Utility" with the default settings, I get a jacket that conforms and moves along with the model.
However, the Transfer Utility fits the jacket to the model's morph. I don't like how the Transfer Utility does this, it doesn't look nice.
In fact, I would simply like to avoid the fitting. The transfer utility should just use what I give it.
So to do that, I un-check the Post Transfer Option "Fit To Source Figure".
But when I un-check this option, the Transfer Utility doesn't seem to do anything:
The jacket doesn't move along with the model when I pose the model.
Instead, it stays perfectly still and just doesn't do anything.
The jacket completely ignores the model.
What could I check?
Thank you!
Comments
I don't think this is the Transferr Utility, I think it's the projected morph you don't like. You can block morph projection for a specific morph by giving the garment an empty property of the same name, or you can use a Rigidity group containimg the whole mesh to block all morph projection.
I think that a Rigidity Map wouldn't help me because I do want the cloth to transform. I just don't want it to fit to the current morph:
As far as I have understood Rigidity Maps, it should be used for stiff collars and buttons, etc. But this is not what I need.
As I have explained, it would be perfectly fine without any fitting. However, without the option "Fit to Source Figure", the Transfer Utility tool doesn't work.
Can you tell me how to "give the garment an empty property"?
Sorry, it was late last night (and I had a cat on my hand).
First you need the name (not label) of the morph you want to block - you can get that by clicking the gear icon onits slider, selecting Parameter Settings, and copying the Name field.
Now on the clothing item, which should not yet have been fitted to the figure, right-click in the Parameters pane and check Edit Mode (if it isn't already checked), then right-click and Create New Property, enter the copied name, and probably check Hidden (you don't want the do-nothing slider cluttering the property list). That should stop DS from geenrating an auto-follow morph, as it will see there is already a property with the name on the clothing.
Unfortunately it didn't work for me. I have recorded a 1-minute-video here to show you the results.
In a second attempt, I have checked the checkbox "Create As Empty Morph", but that didn't change anything.
How well it will work with such a radical reshaping of the mesh I don't know.
Please explain what I should select in the Transfer Utility dialog!
Did I understand you correctly that I should un-check the option "Fit To Source Figure"?
If yes: If I do this, the jacket doesn't move along wit the model.
I got it!! Your instructions were great, but one important note was missing:
In my case, the morph name was "aval".
So what I did was to create an empty parameter named "aval".
Then I did the Transfer Utility thing.
And NOW have a look at the parameter "aval".
DAZ turned it up to 100%.
So you may actually NOT hide it.
Now turn "aval" down to 0%, and all the projections are gone, and the cloth conforms nicely.
Thank you!!!
And greetings to your cat!
Well, I was saying create the empty morph after the transfer - the not-fitting was to avoid the auto-generated morph getting in the way of creating the do-nothing version.
Hmmmm. I'm happy because how I understood your version works perfectly fine for me.
The only thing I have to remember is that after Transfer Utility, DAZ unchecks the "Show hidden properties" for the Parameters pane, and I have to re-activate it in order to see my morph and to be able to disable it.