Make character's face point to/follow a camera
mavante
Posts: 734
I know how to make a character's eyes point to a camera, but it can look downright ridiculous in some animated scenes if the head isn't turning, and/or shifting up or down to stay oriented toward a camera. In the specific instance I'm dealing with, this particular camera represents the point of view of another character coming into the scene on a vehicle, so I need the character the camera is focused on to move her head in a motion following the track of the moving camera.
I hope that's clear. And I am stumped trying to figure out a way to make that happen. I hope somebody can give me some kind of tip or clue.
Thanks.
Comments
https://www.daz3d.com/look-at-me-ii-pose-control
Look At Me II Pose Control is the next generation of the popular Look At Me Pose Control, providing a set of scripts for controlling your characters' head and eye movements, enhanced now also with chest and abdomen, for precise and natural posing! Easily pose your figures to look at the camera, to look into other character's eyes, or to look at an item in your scene! Look At Me II Pose Control has been designed to work with almost any character or figure... from Victoria 4 to Genesis 8, from Horse 2 to Dragon 3, male or female. Anything with a head and eyes!
Separately control how much characters' abdomen, chest, head/neck and eyes move to look at your target, whether it's to look into the camera, at an item, or at each other!
Well, there it is. I just knew somehow that there would be something else to spend more money on!
It looks like it is just exactly the tool I need. Thanks very much.
The other option would be to go the other way around. Setup one frame with the character facing the camera, set the camera to point at the character's head, then parent the camera to their head. Then you can turn the head to move the camera. You may have to adjust the distance from the character's head to keep the apparent movement of the camera on a straight line, but it should be doable I would think.
But if the character is walking, for example, how to keep camera stabilzed and move just on Z axis?
thx!