3D rotating animation

Is there a utlity that can produce a rotating scene in DAZ?

By that I mean something similar to ZBrush where the model rotates in 360 and produces an animation.

I looked in the DAZ Shop but I could not find anything similar.

I could probably do this by hand by rendering each scene with a different Y rotation, but that would be really time consuming to do manually.

Comments

  • https://www.daz3d.com/360-rotating-turntable-animations

    Show off your characters, vehicles, environments, and props in 360° movement. This turntable set works by parenting your lights, figures, and/or objects to an animated node. Multiple nodes can be used in one scene. Each 23 and 46 second animation is available in clockwise or counterclockwise rotation. Multiple speeds include slow, medium, and fast. Rotate your objects a little or a lot with twelve presets ranging from three to twenty-nine full rotations. Key frames can be edited in the Timeline Tab. Animate2 is not needed.

    In the Render Tab choose Render Type: Movie. Works with 3Delight and Iray.

    -------------------

    I used it making this video....

  • vonHobovonHobo Posts: 1,706

    Wow! Thank you Griffin!

    Just what I was looking for. BTW your video is totally awesome!

     

  • nonesuch00nonesuch00 Posts: 18,316
    von Hobo said:

    Is there a utlity that can produce a rotating scene in DAZ?

    By that I mean something similar to ZBrush where the model rotates in 360 and produces an animation.

    I looked in the DAZ Shop but I could not find anything similar.

    I could probably do this by hand by rendering each scene with a different Y rotation, but that would be really time consuming to do manually.

    No it wouldn't, apply to your model on the Y-axis the rotations on the DAZ Timeline.

    Frame 0: 0 degrees

    Frame 15: 90 degrees

    Frame 30 180 degrees

    Frame 45: 270 degrees

    Frame 60: 360 degrees

    You're done.

    If you want you can make a DAZ Primitive cylinder and apply some texture you like to the cylinder and adjust the size, or have a cube, or some other DAZ primitive. You could then have the DAZ primitive rotate on the Y-axis instead of the character.

    The default FPS (frames per second is 30 FPS).

  • jestmartjestmart Posts: 4,449

    Why use a primitive when you could use a null that has no mesh that needs hiding.

  • nonesuch00nonesuch00 Posts: 18,316
    jestmart said:

    Why use a primitive when you could use a null that has no mesh that needs hiding.

    Because you actually want to show the priminitive and don't want to hide it?

  • vonHobovonHobo Posts: 1,706

    Thanks everyone. I just wanted to rotate a figure in the scene. 

    The product mentioned above would work for that ... I'm not super tech savvy, so I will purchase the product.

    https://www.daz3d.com/360-rotating-turntable-animations

Sign In or Register to comment.