Wrap a texture around a sphere
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Is it possible to wrap a golf ball texture around a sphere in Daz Studio? If not, can it be done in Carrara?
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Is it possible to wrap a golf ball texture around a sphere in Daz Studio? If not, can it be done in Carrara?
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Wrapping a texture around a model depends on the UV mapping, unless you create a procedural shader in Shader Mixer/Builder.
Here are a few free golf-ball objects. You may even be able to change the textures to other balls, depending how they are UV-mapped. (That is just a fancy way of saying, "textured". No Ultra-violet maps are used in texturing. :P )
You want the OBJ or DAE versions, or FBX may work too. (OBJ is more universal, DAE can be buggy, FBX is hit or miss but a potentially better format.)
https://www.turbosquid.com/Search/3D-Models/free/golf-ball
After you download it, and unzip it, if it is zipped-up... You go into Daz and go to the [File]->[Import] menu. Then just find the object that you downloaded. (You may have to select OBJ, or DAE or FBX, in the file-types, before it shows the files.)
Just accept whatever it says, when it opens-up. If it doesn't load correctly, you may want to change some settings when it imports/opens the file. But, normally, if it doesn't display right, you just need some other format of the object to import. Unless it's something simple, like being inside-out, or having a flipped axis.
If you get a golf ball with real dimples, then there's no need for UV mapped textures, unless you want a dirty golf ball or one with stamped logos. Just apply a glossy white Uber shader to it and you're done.
Thank you all for your helpful advice. Problem solved, Thanks.
JD_Mortal. Many thanks for the link. Free golf balls gallore.