Created extra texture for a character
thchacksuite
Posts: 32
First of all I wish everyone a great 2014!
So I edited a character's texture(overwrite it) and backed up the old one, I tried loading the character with it's new texture and it looks good. Now I wish to make both textures show up in the materials tab for that character in Smart Content, but I haven't got the slightest clue on how to do it. Oh and is it ok to share that texture for free to the community?
Anyone who can help me out?
Thanks.
Comments
If you gave the new one unique names for the image files used, then it's just a matter of saving a new preset. If you didn't, then you will have a very confused preset or even no changes, because the preset won't know the difference between the original and the new one.
Now as to sharing...how did you make your changes? If you just edited the existing texture files, then no...
If you started from scratch and used a template, probably...depending on what resource files you used to make your new textures. If you created all your own base resources, then there's no problem there...but using downloaded photos, unless they are marked as being able to be used that way (or shared, at all) prevent sharing the texture set. Using 'resource packs'...somewhat of a grey area, as some make restrictions on the types of things you can use them for (some don't allow usage for making free items, for example...others don't allow usage in items for sale).
Thanks for your reply. What I did now is put the old files in the same folder, names of the original files: TorsoB, TorsoM, TorsoS. I've named the new files TorsoB2, TorsoM2,TorsoS2. If I load the figure now then the original textures are loaded on the character(TorsoB, TorsoM, TorsoS).
But when I want to load the new textures I can't find them not even when I search Content Library(I did content db maintenance) the Runtime folder where the textures are doesn't appear either. Confused to say the least..
Then you need to go, under the Surface pane, and click on each surface...then under Diffuse color...click on the image and it should bring up a drop down list, select Browse...then in the window that opens, find your texture. Load it. Then, after you have done that, for all the parts you are changing, go to File > Save As and select Character (if you want to load any morphs along with the textures) or Material preset (to save just the new texture settings). This will make a new preset for...it should create the thumbnail image, too, so make sure you have a decent shot of the character set up. You can save it in the same folder as the original or another one of your choosing
Then you need to go, under the Surface pane, and click on each surface...then under Diffuse color...click on the image and it should bring up a drop down list, select Browse...then in the window that opens, find your texture. Load it. Then, after you have done that, for all the parts you are changing, go to File > Save As and select Character (if you want to load any morphs along with the textures) or Material preset (to save just the new texture settings). This will make a new preset for...it should create the thumbnail image, too, so make sure you have a decent shot of the character set up. You can save it in the same folder as the original or another one of your choosing
Thanks, I'm almost there. The thumbnail and duf file do get saved, however it doesn't show up in the feminine character material tab. I can load the file only by going to the directory in windows explorer and click the file.
One your Textures should BE in a Folder INSIDE the DAZ Studio Content folder. Two you should SAVE to a folder inside the DAZ Studio Content Folder once all the Files are added to the model from a folder in DS. For Content to be used in DAZ Studio you SHOULD always work from within the Content Folders. That creates the PROPER relative file paths so Others could MAYBE use the files if packaged properly.
EDIT: Three the File needs the proper Metadata settings added to Show in the proper location in Smart content.
Where's Richard when you need him...I can't remember exactly how to get it to save it where it needs to be.
I do not believe it has anything to do with WHERE a Material file is saved. None of my Hand created M6 Materials show in Smart Content even though they are saved to the proper folder. They only show in the Content Library tab without the Proper Data info.
<<<< My Avatar is One such Material file.</p>
Managed to do it a little different. I just edited the dsx file's tag structure in Support with an editor and point to the right locations.
Thanks for all the help.