So I have a game currently in the planning stages and am looking for assets which brought me here. I don't know which engine I plan on using but am currently looking at godot, xenko, ue4, cryengine, unity.
Will I be able to import these assets into the mentioned engines without much issue?
Studio does not do modelling and only in the latest beta have the animation tools been improved. Studio is free as are the Starter Essentials so you get a feel for if the products here are of any use to you (you will still need the interactive licenses even for the free Starter Essentials to use the 3D assets in a game).
Daz Studio is NOT a "game engine". While you can use the software to create animations that are used in games, you would need something else to be the framework for the game itself.
The Interactive License that Chohole and Jestmart mentioned is needed if you want to use content purchased from the store here inside a game engine. So, for example, if you wanted to import the Genesis 8 Female character into Unity, you'd need the Interactive License for that.
Daz Studio is NOT a "game engine". While you can use the software to create animations that are used in games, you would need something else to be the framework for the game itself.
Technically, it would be possible to script a game in D|S. It would be slow and all kinds of awful but technically possible.
Daz Studio is NOT a "game engine". While you can use the software to create animations that are used in games, you would need something else to be the framework for the game itself.
Technically, it would be possible to script a game in D|S. It would be slow and all kinds of awful but technically possible.
Well, yes, technically you *could*. But you could also program games in Microsoft Excel using VBA.
The point is that unlike the things the OP mentioned in their 2nd post (godot, xenko, ue4, cryengine, unity), Studio is not designed to be a game engine.
Daz Studio is NOT a "game engine". While you can use the software to create animations that are used in games, you would need something else to be the framework for the game itself.
The Interactive License that Chohole and Jestmart mentioned is needed if you want to use content purchased from the store here inside a game engine. So, for example, if you wanted to import the Genesis 8 Female character into Unity, you'd need the Interactive License for that.
Actually you only need the interactive license if you plan to create a game with Daz content and "publish" it. You can use Daz content all you want in Unity, Unreal or even Cryengine for personal use without a license. Many here already do their rendering in Unity instead of DS.
Awesome, thanks for all the replies! Going to check out the daz tools as well as working out import/testing into ue4 or unity. Great community you guys/gals have here :)
Comments
So I have a game currently in the planning stages and am looking for assets which brought me here. I don't know which engine I plan on using but am currently looking at godot, xenko, ue4, cryengine, unity.
Will I be able to import these assets into the mentioned engines without much issue?
As long as you have also bought the interactive licenses for the content that you are going to use.
merged threads as they are on similar subjects
Studio does not do modelling and only in the latest beta have the animation tools been improved. Studio is free as are the Starter Essentials so you get a feel for if the products here are of any use to you (you will still need the interactive licenses even for the free Starter Essentials to use the 3D assets in a game).
Daz Studio is NOT a "game engine". While you can use the software to create animations that are used in games, you would need something else to be the framework for the game itself.
The Interactive License that Chohole and Jestmart mentioned is needed if you want to use content purchased from the store here inside a game engine. So, for example, if you wanted to import the Genesis 8 Female character into Unity, you'd need the Interactive License for that.
Technically, it would be possible to script a game in D|S. It would be slow and all kinds of awful but technically possible.
Well, yes, technically you *could*. But you could also program games in Microsoft Excel using VBA.
The point is that unlike the things the OP mentioned in their 2nd post (godot, xenko, ue4, cryengine, unity), Studio is not designed to be a game engine.
Actually you only need the interactive license if you plan to create a game with Daz content and "publish" it. You can use Daz content all you want in Unity, Unreal or even Cryengine for personal use without a license. Many here already do their rendering in Unity instead of DS.
Awesome, thanks for all the replies! Going to check out the daz tools as well as working out import/testing into ue4 or unity. Great community you guys/gals have here :)