Spot Rendering v. Cam Headlamp Off

I'm using the spot rendering to add features using Photoshop of a pre-rendered image.    I'm using the texture shaded view for the renders.  When I turn the camera's headlamp off, the entire view goes solid black despite the many emmissives in the scene.   It makes it very difficult to draw the screen view brackets around only the area I want to render.   There's gotta be a work-around to this?  thx

Comments

  • MelanieLMelanieL Posts: 7,481
    edited September 2019

    On a PC, try Ctrl-L (I think it's CMD-L on a Mac but I've never used one so I'm not sure) this should temporarily set a headlamp on so you can see what you are doing. It doesn't affect the render.

    Post edited by MelanieL on
  • Emissives woll not show in Texture Shaded, it's a very basic mode

  • bradassociatesbradassociates Posts: 106
    edited September 2019

     

    MelanieL said:

    On a PC, try Ctrl-L (I think it's CMD-L on a Mac but I've never used one so I'm not sure) this should temporarily set a headlamp on so you can see what you are doing. It doesn't affect the render.

     Thanks.   That did the trick!   For clarity and others that read this thread....1) turn the headlamp off for the spot render.   2) use Ctrl-L to temorarily bring back the texture shaded view window to see everyting.   Note:  You can see in the Cameras pane that the respective camera has the headlamp off even though you can view the texture shaded image to be rendered.  3) You can then set the spot render screen capture window while able to view the contents so you can adjust it, 4) render will not include headlamp. 

     

     

    Post edited by bradassociates on
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