dforce help

I am working on my first dforce images and am having trouble with the dress skirt going through the object she is sitting on.  See yellow circled area. 

 

 

 

WIP2019.jpg
1173 x 1001 - 1M

Comments

  • JonnyRayJonnyRay Posts: 1,744

    First question, is she starting in a position where the skirt starts outside the circle? dForce won't pull a surface out of something that it starts the simulation intersecting with.

    If so, then try adding some stabilization time which is when dForce is trying to resolve those kind of poke through type issues and letting the fabric settle.

  • nicsttnicstt Posts: 11,715

    Could also be too little geometry; you could add something around there (a primitive) with enough geometry to prevent the issue.

  • HylasHylas Posts: 5,070

    My guess is that the figure is clipping a little bit through the "chair" (or whatever you wanna call it).

    Anyway, as an alternative to actually solving the problem, you could also make a spot render with the chair set to invisible and merge the two in post.

  • DaventakiDaventaki Posts: 1,624

    Skirt starts above the circle I made sure to make the figure be just above the circle with a slight space so that when I ran the sim it would lay properly and not collide with the circle.  Skirt actually lays up close to the dress before the sim is run.

    Will have to try the primitive trick just to see what happens, Hylas that might be what I have to do I was just trying to figure out if there was something I could do to stop it before having to do a double render.

  • It may be worth trying one of the higher quality settings for Collision Detection in Simualtion Settings, if you are not already.

  • DaventakiDaventaki Posts: 1,624

    I did try that at one point still never got it to work. Although im just learning to use all this new stuff.  I ended up running the simulation then just raising her up a bit until it sat where it was suppose to, thankfully it wasn't to much to make it look like she was floating or anything.

     

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