Importing to DAZ Studio?

After trying a lot of combinations, software and formats i can't find any way to import objects to Daz in a practical way. You can export from Max, Blender... in FBX, Collada but sometimes the model has the wrong texture mapping or sometimes the model "explodes" in daz and sometines, the few, looks good... the only way to import, without wastong a lot of time,  seems to OBJ but, unfortunately, and incomprehensible, this format can't be exported in a model with separared objects.

Is someone found a real way to do that? A combination of software, format and parameters to real import objects in DAZ? I mean, sistematically import objects or is a utopia?

Comments

  • BejaymacBejaymac Posts: 1,897

    FBX and Collada are joke formats, every programmer that adds them to their software adds their own ideas to the formats, this results in compatibility issues across the board.

    I've got some that DS can load but any rigging is usually a mess, yet Blender refuses to even try to load them, got some more that are a horror show in DS yet they load fine in Blender.

  • Bejaymac said:

    FBX and Collada are joke formats, every programmer that adds them to their software adds their own ideas to the formats, this results in compatibility issues across the board.

    I've got some that DS can load but any rigging is usually a mess, yet Blender refuses to even try to load them, got some more that are a horror show in DS yet they load fine in Blender.

    I can't understand why is so complicated to do that, why there is not a real compatible format (better than the obj) or just a better way to handle the fbx or dae, even import 3ds

  • PadonePadone Posts: 3,778
    edited September 2019

    You can get fbx in daz studio by using poser first to convert fbx to cr2. As for the daz studio import capabilities I agree with you they are limited.

    Post edited by Padone on
  • nonesuch00nonesuch00 Posts: 18,288

    Sometimes they don't import into Poser that well either but they do import more consistently than in DAZ Studio.

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